Dynabook - Pheeds.com


Dynabook - Dynabook The Dynabook was a conceptual system proposed by Xerox PARC in the late 60s and early 70s. The ideas behind it led to the development of the Alto prototype, which embodied all the elements of a graphical use interface or GUI as early as 1972. The Dynabook concept described what is now known as a laptop computer or, (in some of its other iterations) a tablet PC or slate computer with nearly eternal battery life and software aimed mostly at giving children unlimited expression opportunities with all digital media imaginable. Adults could also use a Dynabook from the start, but the target audience would be children, and the software would grow up with them. Alan Kay was the main proponent of the Dynabook concept. When.

Knowledge navigator - to the "blackboard" to show a video of a volcano that is exploding. In a final installment a user scans in a newspaper by placing it on the screen of the device, and then has it help him learn to read by listening to him read the scanned results, and prompting when he pauses. The idea would be the foundation for work on Apple Newton handheld device. Newton was released before the technology was mature however, and proved to be a commercial failure. However, the advent of the Internet and the World Wide Web would indeed fulfill the vision of the Knowledge Navigator. See also: Dynabook.

Jean Piaget - then mastered the world around them. Piaget's theories of psychological development have proved influential. Among others, the philosopher and social theorist Jürgen Habermas has incorporated them into his work, most notably in The Theory of Communicative Action. Piaget also had a considerable impact in the field of computer science. Seymour Papert used Piaget's work while developping the Logo programming language. Alan Kay used Piaget's theories as the basis for the Dynabook programming system concept, which was first discussed within the confines of the Xerox Palo Alto Research Center, or Xerox PARC. These discussions led to the development of the Alto prototype, which explored for the first time all the elements of the GUI, or Graphical User Interface, and influenced the creation of all of the user interfaces which were to appear.

Alan Kay - were later commercialized by Apple with the Apple Macintosh. Alan Kay is one of the fathers of the idea of object-oriented programming. He is the conceiver of the Dynabook concept which defined the basics of the laptop computer and the tablet computer and he is also considered by some as the architect of the modern windowing GUI. After 10 years at Xerox PARC, Kay was Atari's chief scientist for three years. Starting in 1984, Kay was a Fellow at Apple Computer. He then joined Walt Disney Imagineering as a Disney Fellow. A recent development is the open source Squeak dynamic media software. Kay has a Bachelor's degree in Mathematics and Molecular Biology from the University of Colorado, and a Master's degree and Ph.D. from the University of Utah. Personal quotes "The.

Seymour Papert - programming language (1968). Proponent of the Knowledge Machine Influenced by Jean Piaget. Had some influence on Alan Kay and the Dynabook concept. Collaborated with Lego to devise the Logo programmed series of Lego Mindstorms sets. Short biography: [1].

Squeak - framework called Morphic modeled after the one of Self. The framework allows direct manipulation of graphical objects. Morphic is an alternative to the traditional Model View Controller (MVC) interface of Smalltalk-80, which is also present in Squeak. Squeak incorporates many of the elements Alan Kay proposed in the Dynabook concept, which he formulated in the 1960s. Kay is an important contributor to the Squeak project..

Office of the future - and development around the idea continues under the name "office of the future", with quite a few novelties. Table of contents showTocToggle("show","hide") 1 Memex desk and related machines 2 Dynabook slate concept 3 Starfire video prototype 4 Microsoft and IBM prototypes 5 Art and beauty and snob appeal Memex desk and related machines The first practical office of the future concept was probably the series of Memex machines which were presented in Life magazine on November 1945. Life magazine hired an illustrator from Sperry Rand to make drawings of the concepts Vannevar Bush had presented a few months earlier in The Atlantic magazine under the title As We May Think. The Memex article in The Atlantic is most often cited because of its longer text which details the proposal of a.

List of computer scientists - James Gosling - NeWS, Java Paul Graham Susan Graham - Compilers, Programming environments Jim Gray - Database Bill Griswold - Software engineering Ralph Griswold - Snobol string processing languages Barbara Grosz H Philipp Matthäus Hahn Joseph Halpern Juris Hartmanis - computational complexity theory Michael Harrison Martin Hellman John Hennessy - Computer architecture Danny Hillis - Connection Machine Geoffrey Hinton C. A. R. Hoare - Logic, rigor Hermann Hollerith Douglas Hofstadter - wrote Godel, Escher, Bach, Artificial intellegence Herman Hollerith - Developed the first punch card machines for a forerunner of IBM John Hopcroft - Compilers Admiral Grace Hopper - Compilers, COBOL Berthold K.P. Horn Ellis Horowitz Alston Householder Paul Hudak David A. Huffman - Huffman code I Kenneth Iverson - APL J David B. Johnson David S. Johnson Steven C. Johnson.


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