Extreme Programming - Extreme Programming Extreme Programming (XP) is a method in or approach to software engineering, formulated by Kent Beck, Ward Cunningham, and Ron Jeffries. Kent Beck wrote the first book on the topic, "Extreme Programming Explained: Embrace Change" (ISBN 0201616416). It is the most popular of several agile processes. Fundamental characteristics of the method are: Incremental and iterative developments - small improvements after small ones continuous, often repeated automated unit test, regression testing. See JUnit. pair programming user interaction in the programming team (Onsite Customer) refactoring shared code ownership simplicity feedback These characteristics are only derivatives of principles that are known to be good, and are taken into extreme: Interaction between developers and customers is good. Therefore, an XP team is supposed to have a customer on.
Smalltalk programming language - Smalltalk programming language Smalltalk is a dynamically typed object oriented programming language designed at Xerox PARC by Alan Kay, Dan Ingalls, Ted Kaehler, Adele Goldberg, and others during the 1970s. The language was generally released as Smalltalk-80 and has been widely used since. In spite of its 20-year history, it is widely believed that the overall programming experience and productivity of Smalltalk is still unsurpassed by other development environments. Smalltalk is in continuing active development, and has gathered a loyal community of users around it. Smalltalk has been had a great influence on the development of many other computer languages, including: Objective-C, Actor, Java and Ruby. Many software development ideas of the 1990s came from the Smalltalk community, such as Design Patterns (as applied to software), Extreme.
Pair programming - Pair programming Pair programming requires two software engineers to participate in a combined development effort at one workstation. Each member performs the action the other is not currently doing: While one types in unit tests the other thinks about the class that will satisfy the test, for example. Pair Programming yields the following benefits, roughly ordered from largest benefit to smallest: Increased discipline. Pairing partners are more likely to "do the right thing" and are less likely to take long breaks. Better code. Pairing partners are less likely to go down GopherHoles and tend to come up with higher quality designs. Resilient flow. Pairing leads to a different kind of MentalStateCalledFlow than programming alone, but it does lead to flow. Pairing flow happens more quickly: one programmer.
Neuro-Linguistic Programming - Neuro-Linguistic Programming Neuro-linguistic programming (NLP), is a field of human endeavor originally concerned with empirical study of, and modeling of, human performance and excellence, with the goal of creating transferable skill sets, and this remains the core activity of the field to this day. The field has grown in many directions since its beginnings in modeling successful psychotherapists and has found applications in most areas involving human communications, such as education and learning, persuasion, negotiation, sales, leadership, team-building, etc., as well as decision-making, creative processes, health, medicine, and athletic performance. The field was created by Richard Bandler and John Grinder in the early 1970s from what they called "modeling" several well-known psychotherapists, namely Fritz Perls, Virginia Satir, and Milton Erickson. Bandler, then a student at the University of.
Kent Beck - is one of the three creators of the agile process extreme programming, and is the author of the books "Extreme Programming Explained. Embrace Change", ISBN 0201616416, "Test Driven Development: by example", ISBN 0321146530, and "Planning Extreme Programming", with Martin Fowler, ISBN 0201710919. See Kent's presentation on another wiki website, http://www.c2.com/cgi/wiki?KentBeck.
JUnit - JUnit is a unit testing tool for the Java programming language, commonly used in Extreme Programming..
Incremental and iterative developments - accumulated and designing, implementing, debugging and deploying occur circularly in a short period of time. It is one of primary practices of Extreme Programming. External Links http://c2.com/cgi/wiki/wiki?HistoryOfIterative.
Iterative and Incremental development - Incremental development is a process. Iterative and Incremental development is a one of Extreme programming practices. The basic idea behind iterative enhancement is to develop a software system incrementally, allowing the developer to take advantage of what was being learned during the development of earlier, incremental, deliverable versions of the system. Learning comes from both the development and use of the system, where possible. Key steps in the process were to start with a simple implementation of a subset of the software requirements and iteratively enhance the evolving sequence of versions until the full system is implemented. At each iteration, design modifications are made along with addition new functional capabilities. The Procedure itself consists of the Initialization step, the Iteration step, and the Project Control List. The initialization step creates a.
HGTV - known as HGTV, is a cable television network in the U.S and Canada. Programming consists of numerous home and garden improvement, maintenance, renovation, and remodeling shows. HGTV Canada has slightly different programming, which adhers to can-con rules. Shows include: Extreme Homes Designing for the Sexes Curb Appeal Building Character Designers' Challenge Landscapers' Challenge External Links http://www.hgtv.com http://www.hgtv.ca.
High definition television - set that already has an analog receiver in it. The consumer can still buy a monitor or TV without any tuner. Consumers thereby can avoid the cost of a digital over the air receiver if they only want to hook up to cable or satellite or if they want to buy a better over the air stand alone receiver than that which a TV manufacturer might put in a "TV" set. Since tuners may get better and things change in the receiver and modulation area faster in our rapidly changing tech world it may be prudent to not buy an integrated "TV" set. That is just buy a monitor or display device and connect it to a stand alone receiver, cable or satellite STB. Many have expressed doubts as to whether.
Unit test - Unit test In computer programming, a unit test is a method of testing a source code module, preferably before the module to be tested is implemented. The idea is to write test cases for every function or method in the module so that each test case is separate from others if possible. After completion of the unit test it is easy to check if the module is working properly. Unit testing also allows the programmer to refactor code at a later date, and make sure the module still works correctly (regression testing). The unit testing concept is part of the Extreme Programming method of software engineering. Various unit testing frameworks, based on a design by Kent Beck, have come to be known as xUnit testing frameworks and are available.
Fox Sports World - is rugby, especially Super 12, selected international matches, and domestic matches from New Zealand and South Africa. FSW also airs highlight packages from the Australian Football League, plus the league's Grand Final live. The network fills out its schedule with an eclectic mix of programming; among the sports featured (either in anthology form or actual events) are motorsports, cricket, pool, darts, and extreme sports. However, FSW has not yet filled out its day with sports programming (at least not in the USA); the morning hours are usually the province of infomercials..
Digital rights management - uncopyrightable facts in databases (see also database protection laws). In contrast to existing legal restrictions which copyrighted status imposes on the owner of a copy of any such data, most DRM schemes would enforce additional restrictions to be imposed solely at the discretion of the copyright holder. In the extreme, such control is proposed within other's computers and computerized devices as a 'part' of the operating system. The Trusted Computing Platform Architecture scheme proposed by the Trusted Computing Platform Alliance is an example, as is the Palladium scheme proposed by Microsoft for its future operating systems. (See Professor Ross J Anderson's TCPA / Palladium FAQ for more information on both). This creates the prospect of a computer system which can't be trusted to protect the rights of its owner, because they.
Agile process - showTocToggle("show","hide") 1 History 2 Reducing Weight 3 External Link History Agile processes evolved in the mid 1990s as part of the reaction against high ceremony processes, like CMM and ISO 9000. These processes were seen as bureaucratic, slow, demeaning, and contradicted the ways that software engineers actually work. Extreme Programming is considered the first established agile process after some common tactics are popular among computer programmers. Given the popularity, the term agile process often is used to mean Extreme Programming specifically. The term agile process was chosen as an improvement over the term lightweight process, which had been widely used in the 1990s. Reducing Weight In general, agile processes impose as little overhead as possible in the form of rationale, justification, documentation, reporting, meetings, and permission. Replacing before-the-fact permissions with after-the-fact.
Television - sound over a distance. The term has come to refer to all the aspects of television programming and transmission as well. Table of contents showTocToggle("show","hide") 1 History 2 TV Standards 3 TV Aspect Ratio 4 Aspect Ratio Incompatibility 5 New Developments 6 TV Sets 7 Advertising 8 US Networks 9 Colloquial Names 10 Related Articles 11 External Links 12 Further Reading 12.1 TV as social pathogen, opiate, mass mind control, etc History Paul Gottlieb Nipkow proposed and patented the first electromechanical television system in 1884. A semi-mechanical analogue television system was first demonstrated in London in February 1924 by John Logie Baird and a moving picture by Baird on October 30 1925. The first long distance public television broadcast was from Washington, DC to New York City and occurred on April.
Technology hype - early stages are: fitting an exponential curve to the first part of the growth curve, and assuming eternal exponential growth fitting a linear curve to the first part of the growth curve, and assuming that takeup of the new technology is disappointing Similarly, in the later stages, the opposite mistakes can be made relating to the possibilities of technology maturity and market saturation. In an extreme form hype does not relate to an actually existing product. Software that is hyped before it exists is sometimes called vaporware. Hyped technologies have included (in roughly chronological order): Computers (in inappropriate uses) Paperless office Microsoft's Windows operating systems, particularly Windows 95 Push technology Sun's Java programming language Sun's network computing Year 2000 problem Apple's iMac Dot-com companies The Internet generally, especially in commerce and.
Barry Boehm - or 0.25. Note: since programmers are not interchangeable parts, Brooks' Law applies: Adding programmers to a late project makes it later. Thus this formula is best applied to stable software development teams which have completed multiple projects. Spiral model Boehm also created the spiral model of software development, in which the the phases of development are repeatedly revisited. This iterative software development process influenced extreme programming. Career Boehm has worked as educator and researcher for many years. Boehm worked at RAND, TRW, Inc, DARPA, and is currently TRW Professor of Software Engineering, Computer Science Department, and Director, USC Center for Software Engineering. Awards Recent awards include the Office of the Secretary of Defense Award for Excellence (1992), the ASQC Lifetime Achievement Award (1994), and the ACM Distinguished Research Award in Software.
Test driven development - Test driven development Acronym - TDD A programming technique heavily emphasized in Extreme Programming. Essentially the technique involves writing your tests first then implementing the code to make them pass. The goal of TDD is to achieve rapid feedback and implements the "illustrate the main line" approach to constructing a program. In order for TDD to work in practice, the system must be flexible enough to allow for automated unit-testing of code. These tests must also be simple enough to return a simple true or false evaluation of correctness. These properties allow for rapid feedback. TDD offers more than just simple validation of correctness, but can also drive the design of a program. By focusing on the testcases first, one must imagine how the functionality will be used by clients (in.
Test-driven development - implementation and all code must be passed the tests. It is one of primary practices of Extreme Programming. See also: Unit test, JUint, Testing first.
Bernard Tschumi - expanding on the structuralist and post-structuralist work of such thinkers as R. Barthes and M. Foucault, in order to reexamine architecture's responsibility in reinforcing unquestioned cultural narratives. This approach unfolded along two lines in his architectural practice: first, by exposing the conventionally defined connections between architectural sequences and the spaces, programs, and movement which produce and reiterate these sequences; and second, by inventing new associations between space and the events that 'take place' within it through processes of defamiliarization, de-structuring, superimposition, and cross programming. Tschumi's work in the later 1970s was refined through courses he taught at the Architectural Association and projects such as The Screenplays [1977] and The Manhattan Transcripts [1981] and evolved from montage techniques taken from film and techniques of the nouveau roman. His use of event montage.