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Cyberpunk - Cyberpunk Cyberpunk (from Cyber(netics) + punk) is a sub-genre of science fiction which uses elements from the hard-boiled detective novel, film noir, Japanese anime, and post-modernist prose. It describes the nihilistic, underground side of the digital society which started to evolve in the last two decades of the 20th century. The dystopian world of cyberpunk has been called the antithesis of the utopian science fiction visions of the mid-20th century as typified by the world of Star Trek. In cyberpunk literature much of the action takes place online, in cyberspace - the clear borderline between the real and the virtual becomes blurred. A typical (though not universal) feature of the genre is a direct connection between the human brain and computer systems. Cyberpunk's world is a.

Tabletop role-playing game - Earth Earthdawn Elric (later revision of the 'Stormbringer' game) Empire of the Petal Throne: Set in M. A. R. Barker's world of Tekumel. Everway Fantasy Hero The Fantasy Trip Hackmaster Harnmaster Hawkmoon Hero Wars Jorune (also known as "Skyrealms of Jorune") Lands of Adventure Legend of the Five Rings: Japanese flavoured setting Middle Earth Role Play : Set in the world of J. R. R. Tolkien, based on simplified Rolemaster rules. Midgard Pendragon Rolemaster: A rules heavy system (sometimes uncomplimentarily referred to as 'Rulesmonster') with a fanatically loyal but small following RuneQuest Stormbringer Tekumel Tunnels and Trolls Warhammer Fantasy Roleplay (WFRP) Science Fiction settings 2300AD (Traveller 2300) Aftermath Blue Planet Cyberpunk/Cyberpunk 2020 Cybergeneration Fading Suns Gamma World Metamorphosis Alpha Paranoia: A comedy take on Brave New World and other dystopian science.

Steampunk - Steampunk Steampunk is a subgenre of cyberpunk science fiction with dystopian, noir themes usually in an anachronistic Victorian or quasi-Victorian alternate history setting. Table of contents showTocToggle("show","hide") 1 Origins of Steampunk 2 Bibliography 2.1 Steampunk 2.2 Quasi-Victorian Science Fiction 2.3 Influential Victorian Science Fiction 2.4 Steampunk role-playing game material 3 Filmography 3.5 Movies 3.6 Television Origins of Steampunk These stories harken back to the early science fiction of Jules Verne and H. G. Wells. This is not to say that all Victorian writing is steampunk in any way. Compared to the computer, robotic, and nanotech focus of cyberpunk fiction, steampunk fiction focuses more intently on thermo mechanics, especially steam engine technology; hence the name. Also fitting into this category is the less common setting of a science fictionalized American.

Steve Jackson Games - Illuminati New World Order, the trading card game of world domination GURPS, the Generic Universal Role Playing System In Nomine, a game about Angels and Demons based on the popular French roleplaying game In Nomine Satanis / Magna Veritas The original Illuminati game on which INWO was based TOON, the cartoon roleplaying game Car Wars, about battle on the highways O.G.R.E, the classic simulation of future war On March 1, 1990, because of a misunderstanding about a game under development, SJG's offices in Austin, Texas were raided by the U.S. Secret Service. The raid was part of a nationwide investigation of data piracy. More than three years later, a federal court awarded damages and attorneys' fees of US$50,000 to SJ Games, ruling that the raid had been careless, illegal, and completely.

GURPS - GURPS GURPS (Generic Universal RolePlaying System), created by Steve Jackson Games, is designed specifically to be a role-playing game that adapts to any imaginary gaming environment. Prior to GURPS, role-playing games of the 1970s and 1980s were developed especially for certain gaming environments, and they were largely incompatible with one another. For example, TSR (the publisher of the Dungeons & Dragons game) published its D&D game specifically for a "fantasy" environment. Another game from the same company, Star Frontiers, was developed for science fiction-based role-playing. TSR produced other games for other environments, such as Gamma World, Top Secret, Gangbusters, and more. Each of these games was set with its own self-contained rules system, and the rules for playing each game differed wildly from one game to.

GURPS Supers - GURPS Supers GURPS (Generic Universal Role Playing System) is a very modular and customizable pencil and paper role-playing game system. It can be used to play games in a superhero setting by using the book titled "GURPS Supers". Several advocates of other role playing systems feel GURPS Supers is best used for Heroic games, but is lacking in modeling comic stories which are part of super-heroic games..

Cyberpunk fashion - Cyberpunk fashion Cyberpunk fashion is a modern fashion movement, seen mostly in underground nightclubs. It combines aspects of Industrial fashion, Gothic fashion, and BDSM fashion with post modern computer components, wiring & electronics. Hair is usually wire-like, and stacked upward. Some goths have come to calling cyberpunks 'pineapple-heads', because of this unusual hairstyle. See: Gothic rock, Cyberpunk music, Gothic fashion..

Cyberpunk music - Cyberpunk music As a musical genre, Cyberpunk varies. The first usage of the term for a style of music was the Voivod 'Nothingface' album, which was inspired by William Gibson's Neuromancer novel. This was the closest to 'punk' that the genre has produced. The music was a very interesting psychedelic thrash metal with great song writing & production. Contemporary usage in nightclubs refers to fast Techno music Dance music with Trance music elements. See Cyberpunk fashion..

Cyberpunk 2020 - Cyberpunk 2020 The role-playing game Cyberpunk 2020 is set in the not to distant future. Not quite tomorrow but next year. Based on the works of William Gibson, Bruce Sterling and the other mirror shades authors the feel of this role-playing game is meant to be very much style over content. The range of characters is very diverse with any thing you've seen in a film being possible. Most missions are based on anti-corporation actions ranging from black ops raids to political machiavellian tactics. The game is skill based instead of level based. With player being awarded points to be spent on there skill sets. New skills outside there expertise can be learnt but in-game time needs to be spent on this. A big part of.

Postcyberpunk - is on the social effects of Earth-bound technology rather than space travel. He argues that postcyberpunk is distinct from cyberpunk in the following ways: Cyberpunk typically dealt with alienated loners in a dystopia. Postcyberpunk tends to deal with characters who are more involved with society, and act to defend an existing social order or create a better society. In cyberpunk, the alienating effect of new technology is emphasised, whereas in postcyberpunk, "technology is society". Other possible characteristics: A more realistic depiction of computers A change in emphasis from metallic implants to biotechnology Why did postcyberpunk emerge? Perhaps because SF authors and the general population began using computers, the Internet and PDAs to their benefit, without the expected massive social fragmentation. Examples of postcyberpunk: Neal Stephenson's The Diamond Age and Cryptonomicon Bruce.

Vernor Vinge - and publishing a second novel, The Witling (1975). Vinge came to prominence in 1981 with his novella "True Names", which is one of the earliest stories to present a fully fleshed-out concept of cyberspace, which would later be central to stories by William Gibson, Neal Stephenson and others (and particularly to the cyberpunk genre). His next two novels, The Peace War (1984) and Marooned in Realtime (1986), concern the impact of a technology which can create impenetrable force fields called "Bobbles" (with other properties which aren't revealed here as they are spoilers for the former book). These books built Vinge's reputation as an author who would explore his scientifictional ideas to their logical conclusions and in novel and particularly inventive ways. He was nominated for the Hugo Award for both books,.

Kelly Freas - to paint the Skylab I insignia design and posters promoting the space program (used by NASA and now hanging in the Smithsonian Institution); pinup girls on bombers while in the US Army Air Corps; comic book covers; the cover of Queen's first two-million-selling album News of the World; the covers of the GURPS worldbooks Lensman and Planet Krishna; and many others, such as more than 500 saints' portraits for the Franciscans executed simultaneously with his portraits of Alfred E. Neuman ("What? Me Worry?") for Mad. He is very active in gaming and medical illustration. Kelly has published several collections of his artwork and frequently gives presentations. His work has appeared in numerous exhibitions. Among many other awards, Kelly was the first person to receive ten Hugo awards. He has been nominated.

Known Space - crash-landed. The planet's axis is pointed along the plane of the ecliptic, creating ferocious winds during half of the planet's year, forcing the people to live underground. Warhead was an uninhabitable Mars-like world being used as a military outpost by the Kzinti, until it was hit with an experimental weapon which tore a long, kilometers-deep, but narrow hole into the crust. Most of the planet's atmosphere fell into this artificial canyon, resulting in a breathable environment. The planet was then renamed Canyon, for the crater, and settled by humans in a huge city running up the crater wall. Wunderland is an inhabitable planet circling Alpha Centauri, and was one of the earliest colonies in Known Space's human history. Asteroid belts are usually extensively colonized in Known Space, as well. Sol's is.

Zaibatsu - Four of Mitsubishi, Mitsui, Sumitomo, and Yasuda. The term gained popularity in the United States in the 1980s to refer to any large corporation, in large part from its usage in a few cyberpunk stories, but it is not used in Japan for anything other than historical discussions. Since World War II, it has been replaced by keiretsu (系列), meaning "series" or "subsidiary." See also South Korean conglomerates.

Johnny Mnemonic - Johnny Mnemonic Johnny Mnemonic is a 1995 cyberpunk based movie, based on a short story of the same name by William Gibson, in which Keanu Reeves plays a man with a cybernetic implant in his head designed to store information. Warning: Wikipedia contains spoilers. The man uses this implant to act as courier between contracting parties. What he begins to find, however, is that his package not only exceeds the amount of storage in the implant, causing death if not soon removed, it also contains information far more important and valuable than he had ever imagined. On its release, the movie was scorned by film critics, who mocked what they saw as mediocre acting, hardly believable characters, and lack of substance/coherence. The film is also notable for the presence of Takeshi.

John Shirley - Splendid Chaos (1988) Three-Ring Psychus (1980) Transmaniacon (1979) The View From Hell (2001) short novel Wetbones (1991) Short Story Collections Black Butterflies Darkness Divided Really, Really, Really, Really Weird Stories Quotes "John Shirley was cyberpunk's Patient Zero, first locus of the virus, certifiably virulent." — William Gibson "Barely street-legal, Shirley's Bosch-like visions mark him out as perhaps the closest thing contemporary American fantasy has to a genuine 'outsider artist.'" — William Gibson External Links Official website.

Hackers (short stories) - Jack Dann and Gardner Dozois. It contains stories by noted science fiction and cyberpunk writers of the late 1980s - early 1990s about hackers. Warning: Wikipedia contains spoilers. Table of contents showTocToggle("show","hide") 1 "Burning Chrome" 2 "Spirit of the Night" 3 "Blood Sisters" 4 "Rock On" 5 "The Pardoner's Tale" 6 "Living Will" 7 "Dogfight" 8 "Our Neural Chernobyl" 9 "(Learning About) Machine Sex" 10 "Conversations with Michael" 11 "Gene Wars" 12 "Spew" 13 "Tangents" "Burning Chrome" This story was written by William Gibson and was first published in Omni in 1982. It tells the story of two hackers who hack systems for profit. The two main characters are Bobby Quine who specializes in software and Automatic Jack who is more into hardware. Automatic Jack comes across a piece of Russian.

Hero System - of Hero Games RPGs was self-contained, much as Chaosium's Basic Role-Playing games are. Later, as GURPS (Generic Universal Roleplaying System) became more popular, a generic version of the rules was published. The Hero System's biggest innovation was its use of a point-based system for character creation with a tool-kit approach to creating abilities. The rules only define the ability's effects in combat--the player defines what the ability looks like when used. For example, the ability to project a jet of fire could be bought as "Energy Blast," or any of a number of other abilities. The player then defines it as a "jet of fire," with all that implies: it has the possibility of starting secondary fires; it looks, smells and sounds like a jet of fire; etc. This Energy Blast.

Voivod (band) - Voivod was the first band to describe themselves as cyberpunk. Originally from Quebec, Canada, Voivod formed in 1982 as a heavy metal band. Influenced equally by the New Wave of British Heavy Metal and the Reagan-era Cold War, their early, post-apocalypic music would later evolve into outright science fiction. Voivod reached the peak of their popularity with the 1989 release Nothingface which featured a cover version of Pink Floyd's Astronomy Domine. They would later cover another Pink Floyd song, The Nile Song, on their 1993 release The Outer Limits. Two of the four founding members (bassist Jean-Yves Theriault and vocalist Denis Belanger) left Voivod in the early 1990s. The band recorded three albums as a trio in the late 1990s with new member Eric Forrest handling both vocals and bass guitar..


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