Game designer - Game designer A game designer is a person who designs games. The term normally refers to a person who designs video or computer games, but it can also refer to one who designs traditional games, such as board games. Table of contents showTocToggle("show","hide") 1 Video and Computer Game Designer 1.1 History 1.2 The Video and Computer Game Design Process 1.3 Notable Video and Computer Game Designers 2 External Link Video and Computer Game Designer A video or computer game designer develops the layout, concept and gameplay: the game design of a video or computer game. They work for a video game publisher or developer. This person usually has a lot of writing experience and may even have a degree in writing or a related field (such.
German game designer - German game designer A German game designer is not necessarily a game designer who is German, but someone who designs German-style board games. Typically in Germany the game designer's name is given a prominent location on the cover of the game box, unlike many other countries where only the publisher's name can be found. Since the designer is known, consumers can decide on which game to buy based on the game designer rather than just the company who produced it. German game designers also have somewhat of a celebrity status in the gaming community. German game designers Reiner Knizia (Tigris & Euphrates (Euphrat und Tigris), Modern Art, Ra) Wolfgang Kramer (Daytona 500, El Grande, Princes of Florence) Alan R. Moon (Capitol, Elfenland, Union Pacific) Sid Sackson (Acquire,.
Chris Crawford (game designer) - Chris Crawford (game designer) Chris Crawford is a noted computer game designer and writer, responsible for a number of important games in the 1980s, for founding The Journal of Computer Game Design and for organizing the Computer Game Developers' Conference. After receiving a B.S. in physics from UC Davis in 1972 and an M.S. in the same from University of Missouri, Columbia in 1975, Crawford taught at a community college and the University of California, then turned his game design hobby into a job at Atari in 1979. He worked on a number of games at Atari, including the best-selling Eastern Front, and as manager of their Games Research Group, wrote The Art of Computer Game Design. Laid off in the Atari collapse of 1984, he went freelance.
Scott Adams (game designer) - Scott Adams (game designer) Scott Adams (born July 10, 1952) is the founder of Adventure International, a company producing computer adventure games..
Video game publisher - Video game publisher Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. Most video game publishers also produce and publish computer games, but the term "video game publisher" is often used generically to refer to companies that publish interactive games despite the platform used to play them. Table of contents showTocToggle("show","hide") 1 Overview 2 Business Risks 3 Investor interest 4 Selected Video Game Publishers 5 Other video game publishers 6 Notable former video game publishers Overview As with book publishers, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects of advertising. They usually finance the game development, sometimes by paying a video game developer.
Video game industry - Video game industry The video game industry is the economic sector involved with the design, development, marketing and sale of video and computer games. It encompasses dozens of job disciplines and employs thousands of people worldwide. Once a niche market and considered by some as a curiosity in the mid-1970s, its economic impact is now greater than that of Hollywood blockbusters. The modern computing world owes most modern computing innovations to the game industry. The following computing elements owe their lineage and development to the game industry: Sound cards: developed for addition of high-quality sound to games Graphics cards: for high-speed, high-color game graphics 3D graphic accelerators: developed for high-quality 3d game graphics UNIX: developed so the programmers could play a space traveling game In addition, most.
Game engine - Game engine In computing, a game engine is the core software component of a computer game. It typically handles rendering and may handle additional tasks such as AI, collision detection between game objects, etc. The most common element that a game engine provides is graphics rendering facilities (2D or 3D). The term arose in the mid-1990s, especially in connection with 3D games such as first-person shooters. Such was the popularity of id Software's Doom and Quake games that rather than work from scratch, other developers licensed the core portions of the software and designed their own graphics, characters, weapons and levels—the "game content" or "game assets." Later games, such as Quake 3 and Epic's 1998 Unreal were designed with this approach in mind, with the engine.
Game Developer Magazine - Game Developer Magazine Game Developer Magazine is a monthly periodical for the video game industry. Subscriptions are only available to game industry professionals, but individual issues can be bought by the general public at some newstands. Many developers receive a subscription free of charge as part of IGDA membership. It contains articles on various game development subjects, such as programming, and art and sound creation. It has articles by notable game industry figures and reviews on game development related books, tools and software packages. The magazine's most popular feature is probably its monthly "Post Mortem" column which discusses the recent development of a computer or video game with the top five each of "What Went Right" and "What Went Wrong." The back page "Soapbox" is also.
German-style board game - German-style board game German-style board games, also known as designer games, family strategy games, or European games, are high quality family games designed primarially for the European markets. Board gaming in Europe, especially Germany, is taken far more seriously than in other parts of the world. As a result, there is a thriving boardgaming industry there, releasing games quite unlike those seen elsewhere. In proportion to population, Germany publishes more board games than any other country. These games form their own genre, known generally as "German games" as most are produced in Germany, though a number of games are produced in France, the Netherlands, and Great Britain. Because German Games do not necessarily have to be designed by Germans or published by a German company, some people are uncomfortable.
A Gamut of Games - the rules were later expanded into full-fledged published board games. Some of the games which were later sold separately include Focus and Property (which later became the popular Acquire); Richard Abbott expanded his game Crossings, published here, into the more-refined title Epaminondas. Many of the games covered in the book were creations of Sid Sackson himself, who was a prolific game designer. The sections of the book and the games covered therein are as follows: In Search of Big and Little Game\n**Mate, a card game by G. Capellen\n**Blue and Gray, a board game by Henry Busch and Arthur Jaeger\n**Le Truc, a revived French card game\n**Plank, a serious revamp of the concepts in Tic-Tac-Toe\n**Hekaton, a card game originally published along with "Yankee Notion Cards" from the 19th century\n*Game Inventors Are People Too\n**Lines.
Ambition (card game) - Ambition (card game) Ambition is a trick-taking game developed by Mike Church, a 20-year-old math student, in September 2003, in Budapest, Hungary. While designed to be played with four players, it can be adjusted to suit between three and eight players. When three or four players are involved, a standard deck of playing cards is used; two are used for 5+ player play. Games with large, even numbers of players often involve partnership play. Table of contents showTocToggle("show","hide") 1 Basics of Ambition 2 History of Ambition 3 Strategy of Ambition 4 The Quest for a Balanced Reversal 5 The Appeal of Ambition 6 Glossary 7 External Links Basics of Ambition The specific rules of Ambition are copyrighted and cannot be posted here, but an earlier edition of its.
Clue video game - Clue video game Clue® (known as Cluedo® outside of North America) is a video game based on the board game of the same name. Its formal name is Clue: Murder at Boddy Mansion. It runs on a PC with Windows 95 or above. It was developed in 1998 for Hasbro Interactive by EAI. Infogrames took over publishing rights for the game in 2000 when Hasbro Interactive went out of business. Table of contents showTocToggle("show","hide") 1 Overview 2 Development 3 Implementation Information 4 Easter Eggs 5 External Link Overview Clue is a direct conversion of the board game as a video game. As such, it takes place in the same mansion and features the same goal of the board game. In addition to play by the original rules, Clue.
Omega (computer game) - Omega (computer game) OMEGA is a computer game published by Origin Systems in 1989. The game puts the player in the role of a cyber-tank designer. Given a limited budget, the player must design a tank that can defeat a series of ever more challenging opponent tanks. Each successful design yields a higher security clearance, and a larger budget, ultimately resulting in an OMEGA clearance and an unlimited budget. What makes this game different is that the real focus isn't on the combat but on programming the tank itself. The built-in text editor allows the player to program the tank using various AI script commands, similar in structure to BASIC. While commands exist to allow the player to exert anything from minor to full control of the tank,.
Level designer - Level designer A level designer is a person who creates levels for computer and/or video games using a specific set of programss. These programs may be commonly available commercial 3D or 2D design programs, or specially designed and tailored level editors made for a specific game. In developing a game, level designers are responsible for producing scenarios that the player will enjoy. A level designer will usually work on a level from design to completion. For each level in a modern game, this task involves documenting its design, modeling or laying out its environment, and placing game entities in it. To perform these duties, many level designers have skills as both a visual artist and as a game designer. One of the first games that had an.
List of game topics - List of game topics This page aims to list articles on Wikipedia that are related to games. This is so that those interested in the subject can monitor changes to the pages by clicking on Related Changes in the sidebar and on the bottom of the page. This list is not necessarily complete or up to date - if you see an article that should be here but isn't (or one that shouldn't be here but is), please update the page accordingly. See Game basic topics for a pared-down list. A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A Abalone game - Acquire - Advanced Squad Leader - Adventure.
List of computer and video games by category - showTocToggle("show","hide") 1 Adventure 2 Educational 3 Fighting 4 First-person shooters 4.1 Game-controlled environment 4.2 Player-controlled environment 5 Maze games 6 Platformers 7 Puzzle 8 Racing games 8.3 Simulation style 8.4 Arcade style 9 Rhythm games 10 Role-Playing Games 11 Serious 12 Shooters 13 Shoot 'em ups 14 Simulation 15 Sports 16 Strategy 16.5 General Strategy 16.6 Turn-based 16.7 Real-time (RTS) 17 Survival Horror 18 Third Person Shooters 19 Notable People 20 Traditional Adventure Colossal Cave Adventure Day of the Tentacle Full Throttle Indiana Jones and the Fate of Atlantis Indiana Jones and the Last Crusade King's Quest series Legend of Zelda series LOOM Maniac Mansion Monkey Island series Sam and Max Simon the Sorceror series Star Fox Adventures Sentimental Graffiti The Dig Tomb Raider series Zak McKracken and the Alien Mindbenders.
Ken St. Andre - St. Andre (born 1947) is the original designer of computer game Tunnels and Trolls which was first released by Flying Buffalo, Inc. in 1975. He also worked as a designer on the games Stormbringer, Monsters! Monsters! and Wasteland. He was born in Ogden, Utah and as of 2003 was living in Arizona, USA. He has written various short stories; The Triple Death (1995), in Enchanted Forests edited by Katharine Kerr and Martin H. Greenberg. An anthology of stories about magical woods. (ISBN 0886776724). Turtle in the Tower (1990), in Shadowrun: Into the Shadows edited by Jordan K. Weisman. An anthology of stories based on the Shadowrun. (ISBN 1555601189). Old Soldiers Never, in Shrapnel, a Battletech anthology. Mages' Blood and Old Bones in the Tunnels and Trolls anthology..
Jay Miner - - June 20, 1994) was a famous chip designer, known primarily for his work in multimedia chips. He received a Bachelor's degree in Electrical Engineering from UC Berkeley in 1958. He started with a number of designs in the medical world, including a remote-control pacemaker, but started working at Atari in the late 1970s. There he managed to combine an entire breadboard of components into a single chip, known as the TIA. The TIA was the display hardware for the Atari 2600, which would go on to sell millions. After working on the TIA he headed up the design of the follow-on chip set that would go on to be the basis of the Atari 8-bit family of home computers, known as ANTIC and GTIA. In the early 1980s Jay, along.
John Ford - (1894-1973) John M. Ford, writer and game designer.
John M. Ford - John M. Ford is a science fiction and fantasy writer, game designer, and poet. Ford's works are characterised by an insistence on never doing things the way they are normally done. This can be particularly seen in his two Star Trek novels, The Final Reflection and How Much for Just the Planet?. The Final Reflection is the story of a small group of Klingons who save the Federation from destruction (the regular heroes of the series are all relegated to cameo appearances), and How Much for Just the Planet? is a musical comedy. (And both novels hint that the Federation is not quite the shining utopia of goodwill and interspecies fellowship depicted in the television series.) His books include: Web of Angels (1980) The Princes of the Air (1982) The Dragon.