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Icon programming language - Icon programming language The Icon programming language is a high level language with goal directed execution features and good facilities for managing strings and structures; it has inherited properties from SNOBOL (a string processing language). The definitive work is The Icon Programming Language (third edition) by Griswold and Griswold, ISBN 1-57398-001-3. The programming language Unicon descended from Icon. External Links http://www.cs.arizona.edu/icon/index.htm.

List of programming languages - List of programming languages A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0 to 9 2.PAK A A+ A++ ABAP ABC programming language ABLE ABSET ABSYS Accent Acceptance, Test Or Launch Language ACS Ada ADL Alan Aleph Algol AmigaE APL AppleScript AREXX ARS++ AspectJ Assembly Atlas Autocode Autocoder AutoLISP AWK B B BASIC BCPL Befunge BETA Bigwig Bistro programming language BLISS Blue Bourne shell (sh) Bourne-Again shell (bash) Brainfuck BUGSYS BuildProfessional C C C++ C# Caché Basic Caché ObjectScript Caml Ceicil Cg CHILL Clarion Clipper Clos CLU CMS-2 Cold Fusion COBOL CobolScript Cocoa programming language COMAL Concurrent Clean CORAL66 Common Lisp CPL Curl D D dBASE II Delphi Dibol.

Lua programming language - Lua programming language The Lua (pronouced LOO-ah or /lua/ in SAMPA) programming language is a lightweight imperative/procedural language, designed as glue language with extensible semantics as a primary goal. Lua was created by the Computer Graphics Technology Group of the Pontifical Catholic University of Rio de Janeiro in Brazil in 1993. It is released as free software, versions before 5.0 were released under BSD-like license terms, which are non-copyleft. From version 5.0 Lua uses the MIT License. Lua has been used in many commercial applications (e.g., in LucasArts' Escape from Monkey Island adventure game and robot control software). Its closest relative in the family of programming languages is perhaps the Icon programming language, although it could also be compared to Python in its emphasis on ease of.

Icon - Icon In addition to the original sense of the word, there are also the following: In computer jargon, an icon is a tiny, clickable picture used to provide a startup link to a program or a file. The Icon programming language. In linguistics iconicity concerns "iconic principles". An example of a Russian Orthodox Icon of the "umileme" type In religious art, an icon (also spelled ikon, from the Greek word eikon, which means "image") is an artistic representation or symbol of anything considered holy and divine, such as paintings (including relief paintings), sculpture, or mosaics, sometimes quite small in size, generally regarded by their users as a physical manifestations of the thing represented. Icons are used particularly in Eastern Orthodox, Oriental Orthodox, and Eastern-rite Catholic churches.

Unicon - Unicon Unicon is a programming language descended from Icon that offers better access to the operating system, among other differences. The name is shorthand for "Unified Extended Dialect of Icon." External Link: Unicon Home Page.

Glossary of computer programming terms - Glossary of computer programming terms This is a glossary of computer programming terms, derived from the Glossary of Telecommunication Terms published as Federal Standard 1037C. Please see the Federal Standard article for copyright-related issues, as not all parts of the source document are in the public domain. abstract syntax notation one (ASN.1) -- Ada -- ALGOL -- APL -- application programming interface (API) -- assemble -- assembler -- assembly language -- assembly time -- BASIC -- binding -- bit -- branch -- bug -- byte -- call -- CASE -- CASE technology -- C-language -- C# -- COBOL -- compartmentation -- compatibility -- compile -- compiler -- computer language -- computer numbering formats -- computer-oriented language -- computer program -- computer word -- core dump -- cross assembler.

Unisys ICON - Unisys ICON The ICON was a computer built specifically for use in schools, to fill a standard created by the Ontario education ministry. They were found widely in Ontario schools in the mid- to late 1980s, but disappeared after that time with the widespread introduction of PCss and Apple Macintoshes. They were also known as the CEMCorp ICON, Burroughs ICON, and finally Unisys ICON as the design moved from company to company through the development process. To its users, the machine was known as the bionic beaver. History By the mid-1980s most high schools had computer labs of one sort or another, typically using Apple IIs or Commodore PETs. The Apple was chosen primarily due to its color graphics and wide availability of educational software, while the.

Xaraya - under the GNU General Public License. Xaraya is written in the PHP programming language, and is a fork of the Postnuke project. Although Xaraya shares some of the same ideas behind Postnuke and PHP-Nuke, the underlying technology has been redesigned to further separate a site's design and its content. High-Level Features of Xaraya From the press release blurb: A highly modular system. No longer is there a need to change core scripts in order to accomplish a deed. With the Xaraya Event System, you can plug into the core where and when you need. With the modular design, there is also a high degree of re-usable code. With the Xaraya Hooks System, you are able to add different presentation layers to nearly any module. Want comments for your users, but not.

SNOBOL - SNOBOL SNOBOL (StriNg Oriented symBOlic Language) is a computer programming language that was developed between 1962 and 1967 at AT&T Bell Laboratories by David J. Farber, Ralph E. Griswold and Ivan P. Polonsky. It was widely used in the 1970s and 1980s as a text manipulation language in the humanities, but in recent years, its popularity has faded as newer and more efficient languages such as Awk and Perl have made string manipulation by means of regular expressions popular; it is now mostly a special interest language used mainly by enthusiasts, and new implementations are rare. The classic implementation was on the PDP-10; it has been used to study compilers, formal grammars, and artificial intelligence, especially machine translation and machine comprehension of natural languages. The SNOBOL4 (StriNg Oriented symBOlic Language number.

List of programmers - Alan Cox - a developer of the Linux kernel Brad Cox - Objective-C Ward Cunningham - inventor of the WikiWiki concept Dave Cutler - architect of Windows NT, VMS D L. Peter Deutsch - Ghostscript Edsger Dijkstra - ALGOL, Shortest Path First, 'GOTO considered harmful' E F Jay Fenlason - original hack, GAS G Bill Gates - Altair BASIC, Apple II BASIC, founded Microsoft John Gilmore - GDB James Gosling - Java, Gosling Emacs, NeWS Paul Graham - Yahoo! Store, On Lisp, ANSI Common Lisp Ralph Griswold - co-creator of SNOBOL and creator of Icon programming language. H Cecil Hastings - wrote the classic Approximations for Digital Computers 1950s formulas for sin cos etc. Andy Hertzfeld - co-creator of Macintosh, co-founder of General Magic C. A. R. Hoare - first implementation.

Literal string - string of characters) is an aggregate data type used in most programming languages to represent text. Table of contents showTocToggle("show","hide") 1 Representation in programming languages 2 String utilities 3 String manipulation 4 Algorithms 5 Strings in theoretical computer science 6 See also Representation in programming languages A common representation is an array of character codes, occupying one byte (e.g. in ASCII code) or two bytes (e.g. in unicode) each. The length can be stored implicitly by using a special terminating character (often NUL, ASCII code 0) -- the C programming language uses this convention (see C string) -- or explicitly, for example by prefixing the string with integer value (convention used in Pascal). Here is an example of a NUL terminated string stored in a 10 byte buffer, along with its.

List of computing topics - please do update the page accordingly. At the end is a list of important computer people. See also List of programmers. A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Symbols/Numbers 1.TR.6 -- 100BaseFX -- 100BaseTX -- 100BaseT -- 100BaseVG -- 100VG-AnyLAN -- 10base2 -- 10base5 -- 10baseT -- 120 reset -- 16-bit -- 16-bit application -- 16550 UART -- 1NF -- 1TBS -- 2.PAK -- 20-Gate programming language -- 20-GATE -- 28-bit -- 2B1D -- 2B1Q -- 2D -- 2NF -- 3-tier (computing) -- 32-bit application -- 32-bit -- 320xx microprocessor -- 320xx -- 386BSD -- 386SPART.PAR -- 3Com Corporation -- 3DO -- 3D -- 3GL -- 3NF -- 3Station -- 4.2BSD --.

Kid programming language - Kid programming language Kid is a kernel language for Id. A refinement of P-TAC, used as an intermediate language for Id. Lambda-calculus with first-class let-blocks and I-structures. Reference "A Syntactic Approach to Program Transformations", Z. Ariola et. al., SIGPLAN Notices 26(9):116-129 (Sept 1991). This article was originally based on content from FOLDOC, used with permission. Update as needed..

Kvikkalkul programming language - Kvikkalkul programming language Kvikkalkul is a computer programming language ostensibly developed by the Swedish Navy in the 1950s and used on the SABINA computer. It came to fame in 1994 when someone made an anonymous post to usenet regarding it. Probably not a real language, but a joke; like INTERCAL in that respect..

J programming language - J programming language The J programming language, developed in the early 90's by Ken Iverson and Roger Hui, is a synthesis of APL (also by Iverson) and FP, the functional programming language created by John Backus (of Fortran, Algol, and BNF fame). To avoid the problems faced by the special character set of APL, J requires only the basic ASCII character set, resorting to the use of dot and colon characters to extend the meaning of the basic characters available. J is a very terse and powerful language, and is often found to be useful for math programming, especially when performing operations on matrices. It also offers a flexible namespace scheme ("locales") which can be used as a framework for OOP. Since J has no explicit.

J Sharp programming language - J Sharp programming language The J# (pronounced Jay Sharp) programming language is a transitional language for programmers of Sun’s Java and Microsoft’s J++ languages, so they may use their existing knowledge, and applications on Microsoft’s .NET platform. As with J++, it only supports a limited set of Java’s features..

Java programming language - Java programming language The Java language is an object-oriented programming language created by James Gosling and other engineers at Sun Microsystems. It was developed in 1991, as part of the Green Project, and officially announced on May 23, 1995, at SunWorld; being released in November. Gosling and friends initially designed Java, which was called Oak at first (in honour of a tree outside Gosling's office), to replace C++ (although the feature set better resembles that of Objective C). More on the history of Java can be found in the article about the Java platform, which includes the language, the Java virtual machine, and the Java API. Sun controls the Java specification and holds a trademark on the Java name. Table of contents showTocToggle("show","hide") 1 Overview 1.1 Object.

Jess programming language - Jess programming language Jess, an acronym for Java Expert System Shell, is a superset of CLIPS programming language, developed by Ernest Friedman-Hill of Sandia National Labs. It was first written in late 1995. It provides rule-based programming suitable for automating an expert system, and is often referred to as an expert system shell. In recent years, intelligent agent systems have also developed, which depend on a similar capability. Rather than a procedural paradigm, where a single program has a loop that is activated only one time, the declarative paradigm used by Jess matches a rule with a single fact specified as its input and processes that fact as its output. When the program is run, the rules engine will activate one for each matching fact. Jess can.

Visual Basic for Applications programming language - Visual Basic for Applications programming language Visual Basic for Applications (VBA) is an implementation of Microsoft's Visual Basic which is built into all Microsoft Office applications, some other Microsoft applications such as Visio and is at least partially implemented in some other applications such as AutoCAD and WordPerfect. It supersedes and expands on the capabilities of earlier application-specific macro programming languages such as Word's WordBasic, and can be used to control almost all aspects of the host application, including manipulating user interface features such as menus and toolbars and working with custom user forms or dialog boxes. As its name suggests, VBA is closely related to Visual Basic, but can normally only run code from within a host application rather than as a standalone program. It can however be.

JOSS programming language - JOSS programming language JOSS (The JOHNNIAC Open Shop System) was developed by J.C. (Cliff) Shaw at RAND Corporation to allows users to use a computer interactively. JOSS enabled up to twelve people to share the computer simultaneously. This made it one of the first time-sharing systems to become available. JOSS was still available for use during the first half of the 1970s on IBM System/360 systems..


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