Generic role-playing game system - Generic role-playing game system A generic role-playing game system provides rule mechanics for any setting (world or environment or genre). Many RPGs have rules designed for a specific genres such as sword and sorcery, or specific universes such as Star Wars. Conversely, a generic system has basic rules designed to handle the wide variety of situations that can arise in the spectrum of settings. Example generic role-playing game system include the Hero System, GURPS, FUDGE, and the d20 System. The advantage of a generic rule system is that players only need to buy and learn from one main rule book, saving money and time. Since most settings share a large set of features, such as characters that can move and fight, players would not have to re-learn.
Tabletop role-playing game - Tabletop role-playing game Tabletop role-playing games (RPGs) are a particular (and arguably, the original) form of role-playing game. Participants play characters which consist of different numerical attributes describing their abilities, skills and various other parts of their personality and guide them through a world described by the system's setting and the system's rules, which form the game mechanics. One person is responsible for telling the story, presenting plotlines to the characters and who interacts there are some diceless system, too. Game systems usually consist of a set of rules and a description of the setting, i.e. of the game world and the different peoples. In most RPGs, Player Charcters (PCs) can be of different races (more properly, species, although most games use the term 'race'), depending on.
Call of Cthulhu (role playing game) - Call of Cthulhu (role playing game) The Call of Cthulhu is a story written by H. P. Lovecraft. It inspired a role-playing game of the same name (often abbreviated as CoC) that is a published by Chaosium, based on the Cthulhu Mythos stories written by and others in the 1920s and 1930s. The setting of Call of Cthulhu is our world... or mostly so. Typically the time and place is New England of the 1920s, the setting of many of Lovecraft's stories. Playing in other eras (up to the present) is possible, and the protagonists may travel of course -- sometimes to places that are not on this earth. The players take the roles of ordinary people, drawn into the realm of the mysterious: detectives, thieves, scholars, artists,.
Computer role-playing game - Computer role-playing game Computer Role-playing games (CRPGs), often shortened to simply Role-playing games (RPGs), are a classification of video game. Table of contents showTocToggle("show","hide") 1 Overview 2 History 3 Modern Games 4 List of Games 5 List of Companies 6 Related Genres Overview CRPG's, in general, are derivative of paper-and-pencil based role-playing games (RPGs) such as Dungeons and Dragons. For example, the vast majority of video-game RPGs assign various attributes to the characters, such as hit points (HP), magic points (MP), and levels. These games also tend to borrow the narrative structure of many paper-and-pencil RPGs; usually a group of heroes (a party) is sent on some sort of quest. Along the way, the adventurers face an endless barrage of enemies and monsters (often inspired by real-world.
Basic Role-Playing - Basic Role-Playing Basic Role Playing, or BRP, is the name of the "generic" form of the fantasy-oriented RuneQuest role-playing game rules. A percentile skill-based system, BRP was used as the basis for most of the games published by Chaosium, including Call of Cthulhu, Elfquest, Stormbringer, Elric, Hawkmoon, Superworld, Nephilim, and Ringworld. Pendragon, while related, has sufficiently different mechanics that it can only be seen as a separate system. At least one non-Chaosium game has used BRP for its core rules. Other Suns, published by Fantasy Games Unlimited (FGU), used them under license. In addition, Corum, a supplement to the Elric! and Stormbringer rules, was published in the fall of 2001 by Darcsyde Productions. BRP was used (without licence?) as the base for the highly succesful Swedish game.
Video game - Video game A video game is a game played using an electronic device with a visual display. Often "video game" is taken in a narrow sense to mean those games played on consoles for television and similar handhelds. The term "video game" is often not considered to include computer games and coin-operated arcade games, both because historically the games in these three categories were very different, and also because the activity of playing these three types of games is different. See history of the video game for more information. Video games are made by developers, sometimes individuals, but almost always a team consisting of designers, graphic designers and other artists, programmerss, sound designers, musicians, and other technicians. Most video game console development teams number anywhere from 20.
Video game controversy - Video game controversy Video game controversy is any criticism or moral panic involving video games or computer games. Computer games and video games have been the subject of frequent controversy, often involving religious figures, parents' groups, or politicians, especially in 2002. The video game controversy outside the video game community usually originates from religious discourses, assemblies, and publications, political speeches and publications, and the news media. It usually comes from Silent and Baby Boomer generations in the United States. The video game Death Race was probably the first video game to inspire a video game controversy. Table of contents showTocToggle("show","hide") 1 Criticism of violence and crime in video games 1.1 United States 1.2 Germany and Korea 2 Criticism of sexuality in video games 3 Criticism related to.
Game - Game This article is about a recreational activity, otherwise see game (disambiguation) All through human history, people have played games. They've done so mostly to entertain themselves and others. Games are a form of self-expression, and also a means of training young people, and of reminding adults of the preferred values of the society in which they live. Games can involve one person acting alone, but more often involve competition among two or more persons with differing goals. Philosopher David Kelley, in his popular introductory reasoning text The Art of Reasoning, defines the concept "game" as "a form of recreation constituted by a set of rules that specify an object to be attained and the permissible means of attaining it." This covers most cases well, but.
Gamemaster - Gamemaster In role-playing games, the game master or GM (also known as dungeon master or DM among people who play Dungeons & Dragons), is the organizer, storyteller, and referee. He or she prepares the adventure for the players and the characters they play (the player characters or PCs). The GM describes the events and decides on the outcomes of players' decisions. The game master also keeps track of non-player characters (NPCs) and random encounters. In a sense, the players are the lead actors, and the GM provides the stage, the scenery, the basic plot on which the improvisational script is built, and all the bit parts. It's a larger commitment than simply playing in a game. GMs may run their game as frequently or infrequently as they.
Gamer - who plays and enjoys games, but the term usually refers to computer games, role-playing games, trading card games, or video games (see video game player). One interpretation of the gamer psyche is a very common stereotype, usually pinned on the adolescent male: usually a high school or college student, who sits staring at a computer monitor almost constantly with a bag of chips and a can of soda. His only friends are those he meets on the Internet, except for those he invites to have LAN parties or role-playing game sessions. He is assumed to speak online in "1337" (pronounced "leet") a "language" made up of characters and numbers that resemble letters). (Note: there are many different types of stereotypes about gamers, the above is merely one of the more common.
Gauntlet (game) - Gauntlet (game) Gauntlet is an arcade game by Atari Games. The original Gauntlet, released in 1985 during an economic recession in the USA, quickly became popular and (for the game owners) gained a reputation for strong earnings. Gauntlet is played by 1-4 players who control the muscular Warrior, adept Wizard, strong Valkyrie, and the Elf archer as they traverse a dungeon attacking persistent monsters and collecting gold. The players must cooperate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently. Although no credit is given in the game's design, its setting and design was strongly influenced by the original Dungeons & Dragons role-playing game, successfully adapted to an arcade game setting. Gauntlet II was released in 1986. It had.
Game Critics Awards - Game Critics Awards The Game Critics Awards for the Best of E3 have been held annually at the Electronic Entertainment Expo (E3) since 1998. The award givers are independent of the expo organizers. Table of contents showTocToggle("show","hide") 1 Award winners 1.1 Best of Show 1.2 Best Original Game 1.3 Best Console Game 1.4 Best PC Game 1.5 Special Commendation for Graphics or Sound 1.6 Best Action Game 1.7 Best Action/Adventure Game 1.8 Best Fighting Game 1.9 Best Role Playing Game 1.10 Best Racing Game 1.11 Best Simulation Game 1.12 Best Sports Game 1.13 Best Strategy Game 1.14 Best Puzzle/Trivia/Parlor Game 1.15 Best Online Multiplayer 1.16 Best Peripheral/Hardware 2 Winners of older awards 2.17 Best Platformer 2.18 Most Promising New Game 2.19 Best Booth 2.20 Best Party.
Fantasy Games Unlimited - Games Unlimited Fantasy Games Unlimited is a role-playing game company mostly active during the late 1970s and 1980s. Some of its games were Bushido, Villains and Vigilantes, Space Opera, Aftermath, Chivalry and Sorcery, and Psi World. Bunnies and Burrows deserves an honorable mention as well..
Fallout (computer game) - Fallout (computer game) Fallout is a 1997 computer role-playing game and an unofficial sequel to Wasteland, but it could not use that title as Electronic Arts held the rights to it. There were two role-playing titles in the series and one squad-based spinoff: Fallout and Fallout II, both RPGs, and Fallout Tactics, respectively. The background story of Fallout involves a 'what-if' scenario where the United States tries to devise fusion power resulting in a hegemonic United States that has less reliance on petroleum. However, this is not achieved until 2077, shortly after an oil drilling conflict off the Pacific Coast pits the United States against China. It ends with a nuclear exchange resulting in the post-apocalyptic world the game takes place in. The protagonist of the first game.
Fighting Fantasy Game Books - Fighting Fantasy Game Books Fighting Fantasy gamebooks were the precursor to role-playing games for many children in the 1980s. Written by Steve Jackson and Ian Livingstone they were interactive adventure books written in a style which gave the player a choice of what to do after each paragraph. The player would then turn to the page/paragraph number indicated for the particular action. Dice were used for the combat system and to determine the outcome of certain events. The first Fighting Fantasy book, The Warlock of Firetop Mountain was published in 1982. The series quickly grew, reaching 25 titles around 1986. There were several imitators, including the non-violent Choose your own adventure books. The series grew to more than fifty titles written by a variety of different authors until.
FTL Games - Games (Faster Than Light) was the video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s and early 1990s. Despite their small size, FTL products were consistently number-one sellers and received the highest critical acclaim and industry awards. FTL was founded by Wayne Holder in 1982. Holder started Software Heaven and FTL as its game division after founding Oasis Systems which specialized in spell checking software. He hired Bruce Webster, with whom he graduated from high school in 1971, to head FTL. The Games FTL released several games throughout its relatively short history. Surprisingly, most went on to become best sellers and some even set new standards for games of their genre. SunDog Holder and Webster co-designed FTL's first game, SunDog: Frozen Legacy, a.
Escape Velocity (computer game) - Escape Velocity (computer game) Escape Velocity is a single-player, role-playing, space, computer game series. There are three games as of 2003: Escape Velocity Escape Velocity Override Escape Velocity Nova The series was created as a joint effort between several people and groups. Matt Burch programmed it almost entirely, except for the registration system and various libraries. He also devised the scenario for the first game. Ambrosia Software headed by Andrew Welch managed marketing, registration, and distribution. Peter Cartright (sp?) wrote the scenario for Override. ATMOS assisted by creating in the scenario of the third title. Currently, the Escape Velocity games are only available for the Apple Macintosh. They support a large range of models. The first two are Classic-only, but Nova is Carbon, meaning it can run natively on.
Aberrant (game) - Aberrant (game) Created by White Wolf in 1999, Aberrant is a superhero-based role-playing game set in 2008AD in a world where supers started appearing one day in 1998 out of the blue. The game deals with the how the characters (supers called novas) fit into a mundane world when they most definitely are not mundane, as well as how the mundane populace react to there suddenly being super-powered people. Table of contents showTocToggle("show","hide") 1 Setting 2 System 3 Recent Game History Setting Super powers in Aberrant come from an individual's ability to manipulate energy at the quantum (sub atomic) level. Since individuals who can do this have an imperfect understanding of quantum mechanics, their powers allways follow a specific path or are linked to a specific focus..
Ys (Video Game Franchise) - Ys (Video Game Franchise) Ys (pronounced "eesse") is a video game series, and Nihon Falcom's flagship franchise. It started on the NEC PC-88 in 1986. It was later ported to the MSX, NES, NEC TurboGrafix-16, Sega Master System, Sega Genesis, SNES, PC, Playstation 2, and cellular phone. It is the most popular PC role-playing game in Japan. The Ys series involves Adol Christin and his comrade Dogi. Adol is the only playable character in most of the Ys games. The standard gameplay mechanisms only involve the control motion pad to fight, like pushing the enemy until dead. Those gameplay mechanisms were done away with by the game's fifth installment, Ys V: Ushinawareta Sunano Miyako Kefin (Ancient Sand City of Kefin). Table of contents showTocToggle("show","hide") 1 List of Ys.
Adventure game - Adventure game For the UK children's television series see The Adventure Game. The adventure game is a genre of the computer game. It is a broad genre, it takes in many game styles and really any subject could be turned to an adventure. Typically an adventure is very story driven with characters and locales that are consistent within the game world. The fundamental basis of most adventure games involves a main character, a game environment, non-player characters, and objects; the player controls the main character, and can interact with the other elements. Adventure games are based around puzzles, which are solved through these interactions. Adventure games heavily emphasise thought and problem-solving abilities over the fast reflexes of more action styled games. Adventure games blend very much into.