SEGA Hardware - SEGA Hardware SEGA has had a myriad of consoles over the years. Most of them did not sell well, with the exception of the Sega Megadrive in Europe, Sega Genesis in North America, and Sega Saturn in Japan. SG-1000 SG-1000 Mark II SG-1000 Mark III (Japan) Sega Master System (Upgraded SG-1000 MkIII, Worldwide) Sega Megadrive (Japan and Europe) Sega Genesis (North America) Sega Game Gear (Worldwide) Sega Mega-CD (Japan and Europe) Sega CD (North America) Sega Mega Jet (Japan) Sega NOMAD (North America) Sega 32X (Worldwide) Sega Pico (Worldwide) Sega VR Sega Saturn (Worldwide) Sega Dreamcast (Worldwide) See also : SEGA.
SEGA - SEGA SEGA is a video game software and hardware developer and a former console manufacturer. It is one of the best known and loved video game brands in the world. The company has had success in both arcades and the home console market, but they are now out of the consumer console business. SEGA's main offices, as well as the main offices of its domestic division, Sega of Japan, are located in Tokyo, Japan. SEGA's North American division, Sega of America, is headquartered in San Francisco, California. It had moved from Redwood City, California in 1999. Table of contents showTocToggle("show","hide") 1 History 2 Consoles 3 Internal Structure 4 Historical legal case 5.
Sega 32X - Sega 32X The Sega 32X (Japanese:スーパー32X) was a video game console by Sega. In Japan, the console was distributed under the name Sega Super 32X. In North America, its name was the Sega Genesis 32X. In Europe, Australia, and other countries that use PAL, Sega Mega 32X was its name. With the release of the Super Famicom in Japan and the Super NES in North America, Sega needed to leapfrog Nintendo in the technological department. The Sega Mega-CD aka Sega CD hadn't worked as well as they wanted it to. Sega had various developments underway, named after planets. Some used System 16 technology like the Sega Megadrive and Sega Genesis did, as well as other arcade games. On January 8, 1994, Hayao Nakayama, then CEO of.
Sega Saturn - Sega Saturn The Sega Saturn (Japanese:セガサターン) was released on November 22 1994, in Japan; 170,000 machines were sold the first day. At one time, the Sega Saturn had obtained second place in the console wars, placing it above Nintendo's Super Famicom in Japan and Nintendo's Super Nintendo Entertainment System (SNES) in North America and Europe, but the Saturn was losing power because of another newcomer - Sony's Playstation. The Sega Saturn was originally designed to be the ultimate 2D Console, but was refitted to have better 3D capabilities, as rumours about the Sony Playstation were spread, and then rushed to the market, which led to very few games being available when the Saturn started. The Saturn's inner design with two CPUs and 6 other processors made.
Sega Dreamcast - Sega Dreamcast The Sega Dreamcast (Japanese:ドリームキャスト) is Sega's most recent video game console though the company has discontinued it. It was released in 1999 long before other similar consoles were and enjoyed brisk sales its first season. It was an attempt to break into the console market with a next generation system designed to supersede Sony's PlayStation and Nintendo's N64, but mainly because of doubt (some Sega add-ons and consoles have been less than successful, such as the 32X and Sega CD) and anticipation of the Nintendo GameCube, Sony PlayStation 2, and Microsoft Xbox, it lost a lot of steam and Sega began to lose money once again. In January 2001, Sega announced that the Dreamcast was to be discontinued by the end of the year.
Sega NAOMI - Sega NAOMI The SEGA NAOMI (New Arcade Operation Machine Idea) is a development of the Sega Dreamcast technology as a basis for an arcade system. The first Naomi hardware was demonstrated in 1998 at JAMMA as the successor to the Model 3 hardware. The use of mass produced hardware allowed for a sharp reduction in the cost of complete arcade cabinets. Like the Dreamcast the Naomi has a Hitachi SH-4 CPU, a PowerVR Series 2 GPU, and a Yamaha AICA based sound system. It differs from the Dreamcast in that it has twice (32 MB) the system memory and twice (16 MB) the graphics memory. The key difference is that rather than use the GD-ROM disks of the Dreamcast the Naomi system has a ROM board.
Konami - (Incomplete - Maybe the game list should have it's own page?) Arcade 1978: Block Game 1980: Scramble, Astro Invader, Missile X, The End 1981: Frogger(released by Sega) The Hustler, Ultra Dome, Super Cobra, Jungler, Turban, Strategy X, Tactician, Locomotion, Space War, Turtles (released by Stern) 1982: Pooyan, Time Pilot, Amidar, Tutankam, Com'On Mama, Rock'n Rope, Rescue (released by Stern) 1983: Track and Field(called Hyper Olympic outside America), Gyruss, Sparky, Mega Zone, Badlands, Juno First(Arcade version only) 1984: Time Pilot '84, Road Fighter, Super Basketball, Mikie, Pandora's Palace, Circus Charlie(released by Centuri), Hyper Sports(called Hyper Olympic '84 in Japan), Frogger 2: Threeedeep 1985: Yie Ar Kung Fu, Rush'n Attack (Called Green Beret in Japan and Europe), Twinbee, Gradius, Shaolin's Road, Konami Ping Pong, Hyper Crash, Finalizer, Mat Mania(released by Memetron) 1986: Contra(called.
Virtua Fighter - a beat 'em up video game developed by the Sega studio AM2, headed by Yu Suzuki. It was first an arcade game, but has now been ported to some home video game consoles. It was the first in a series of similar games. Table of contents showTocToggle("show","hide") 1 Overview 2 Sequels 3 Video Game Console Versions 4 Basic Characters 5 Special Characters 6 Feature Film 7 External Link Overview The Virtua label indicates the on screen action takes place in 3D, the first game of this genre to do so. The images were created using wireframes and flat-shaded polygons. Beyond 3D it retained the staple of multiple characters, each with their own distinctive 'moves.' Sequels Virtua Fighter was released in 1993 as an arcade game using hardware jointly developed by Lockheed.
Video game crash of 1983 - 1970s, when companies found themselves buying chips from Texas Instruments but having to compete with TI's calculators. The result was a massive shakeout of the industry. Mattel, Magnavox, and Coleco all abandoned the video game business. Computer sales were also affected, as the Coleco Adam, TI-99/4A, and the line of Timex-Sinclair computers were withdrawn from the U.S. market, along with a number of other smaller players. Atari nearly went bankrupt and was sold off by its parent company Warner Communications (now part of AOL-Time Warner). The longest-lasting result of the crash was the shift of dominance in the home console market from the United States to Japan. When the video game market recovered in 1985, the leading player was Nintendo's NES, with a resurgent Atari battling Sega, also of Japan, for.
Game Boy - is the best selling game system to date. The hardware Game Boy - the original 8 bit (1989). Based around a Z80 processor. Tiny black and white LCD screen which was not backlit. Plays games from ROM based media called cartridges (sometimes abbreviated as carts). Super Game Boy - not a Game Boy portable, but a plugin cartridge for the Super Nintendo Entertainment System, it was the first Game Boy to offer color games (although with a very limited palette). A few games for both Game Boy and Super Game Boy were bought out, but it has since been ignored. Super Game Boy was favoured by software developers and testers since they could use a larger television screen while working, instead of the small Game Boy screen. Game Boy Pocket -.
Final Lap - time. The player either piloted the Williams/Lotus or McLaren/March F1 cars on the Suzuka track, rendered perfectly, even down to sponsor billboardss. The only music is the theme when you start a race, which plays for three seconds and sounds like the Pole Position start music, only more late '80s synth style. It ran on Namco's System 2 Hardware, which was composed of: Motorola 68000 x2/12.288000 MHz Motorola 6809 3.072000 MHz Hitachi HD63705 2.04800 MHz Namco C-140 Custom PCM Chip Yamaha YM-2151 Sound Processor In 1990, Philip Morris, the tobacco conglomerate, filed a lawsuit claiming copyright infringement against Namco, Atari Games (the Final Lap distributor in the U.S) and Sega on behalf of their Super Monaco GP game because both of these games featured a Marlboro billboard, which was found on.
3DO - each console sold and on each game manufactured. To game publishers, the low $3 royalty rate per game was a better deal than the higher royalties paid to Nintendo and Sega when making games for those consoles. The launch of the platform was well-promoted, with a great deal of press attention in the mass media as part of the "multimedia wave" in the computer world at the time. Unfortunately the 3DO console itself was priced at $700, and the promised "early adopters" never showed up to purchase mass quantities of games. The quality of 3DO games was perceived as low, on the whole. When the Sony PlayStation appeared in 1995 with its hardware 3D graphics support and its outstanding game software, it smashed all remaining hopes for the 3DO console. The.
Alex Kidd in Miracle World - in Miracle World is an 8-bit console game released for the Sega Master System. When SEGA developed the Sega Master System 2 in Europe, Alex Kidd in Miracle World was built into the hardware..
Atari Jaguar - by Atari but by outside contractors; Atari did not want any direct involvement in hardware production. In 1990, Flare2 (a company formed by Martin Brennan and John Mathieson with Atari funding) said that not only could they make a console far superior to the Sega Genesis or the Super NES but be cost efficient at the same time. Atari immediately agreed and the system was released in 1993 for $250 under a $500 million manufacturing deal with IBM. Initially the system sold well, but because of poor games it was eventually considered a failure. The system was quite difficult to program for, as the hardware had a large number of bugs, including one in the memory controller that kept some of its processors from being able to execute code from the.
Xbox - Microsoft's first independent venture into the console arena, after having collaborated with Sega in porting Windows CE to the doomed Sega Dreamcast console. The price is currently 179 USD/EUR (or 129 GBP). Highlight release titles include Dead or Alive 3, Oddworld 3, Halo and Project Gotham Racing. Microsoft built the Xbox around industry standard PC hardware, in contrast to the traditionaly proprietary design of nearly all gaming consoles. It has an Intel Pentium III processor clocked at 733 MHz and an NVIDIA graphics processor. The processors share 64 MB of system RAM. Storage includes a DVD-ROM drive and a hard disk. Although the Xbox is based on PC architecture and runs a stripped down version of the Windows 2000 kernel it incorporates security features designed to protect it against uses not.
Timeline of video games - reports that video games are now a $10 billion dollar industry AIAS (Academy of Interactive Arts & Sciences) hosts the 6th Annual Interactive Achievement Awards for video games inducts Yu Suzuki of Sega to the AIAS Hall Of Fame BAFTA (British Academy of Film and Television Arts) · hosts the 1st annual BAFTA Games Awards for video game publication · hosts the 6th annual BAFTA Interactive Awards for multimedia technologies E3 2003 (Electronic Entertainment Expo) · The 9th annual expo is held at the Los Angeles Convention Center · The 6th annual Game Critics Awards For The Best Of E3 Gama Network (a division of CMP Media LLC, owned by United Business Media) hosts the 5th annual Independent Games Festival (IGF) GDC (Game Developers Conference) hosts the 3rd annual Game Developers.
TurboGrafx 16 - Hudson Soft. The TG-16 was an 8-bit system (contrary to their misleading ad-campaign), capable of 482 simultaneous colors, released in 1989 in North America. It was in competition with the Sega Genesis. The most notable feature of the Turbografx 16 console was its thin memory card storage medium, similar to that of the Sega Master System. It was also the first console to have a CD-ROM peripheral. Initially, the TG-16 sold well, but there were a lot of bad quality games, such as Keith Courage in Alpha Zones, Impossamole, and Darkwing Duck. Almost all of the TG-16 library was made in the United States, while many games in the Japanese system's library weren't imported. Plus, the CD-ROM peripheral was widely considered overpriced, and hard to find outside of large cities. As.
SN76489 - entertainment and it has been used to provide music and sound effects in games consoles, arcade hardware and home computers. Features of the SN76489 are: Three square wave, programmable tone generators One programmable white noise generator Programmable attenuation Mono audio output The frequency of the square waves produced at each channel is derived by two factors: the speed of the external clock and a value provided in a control register for that channel (called N). The eventual frequency is arrived at by dividing the external clock by 32 and then dividing the result by N for each channel. The SN76489 is included 'on-chip' in SEGA's Video Display Processors (VDP) for their Master System, Game Gear, and Megadrive (Sega Genesis in North America), game consoles. The SEGA VDP is in fact based.
Super Nintendo Entertainment System - Nintendo in the 1990s. It is the sucessor to the Nintendo Entertainment System in the North America and Europe. It was the major rival of Sega Megadrive/Sega Genesis. The Super NES is also nicknamed Yoshi, because Yoshi was the first video game character ever to receive a debut on this console. For more information on the Japanese version, see: Super Famicom Table of contents showTocToggle("show","hide") 1 Market History 1.1 1988 1.2 1990 1.3 1996 1.4 After 1999 2 Hardware 2.5 Specifications/Features 2.6 Accessories 3 External Links Market History 1988 Nintendo executives at first were not interested in making a new system when rival Sega announced that they would release their 16-Bit Sega Megadrive/Sega Genesis in 1988. However, the executives were quick to see the Genesis taking over the market in North.
Parallax scroll - System and the original Game Boy), divide the layer into sub-layers and change the layer's horizontal scroll value just before the display system begins to draw each scanline. This is called a "raster effect" and is also useful for changing the system palette to provide a gradient background. Some platforms (Super NES, Sega Genesis, Game Boy Advance, Game Boy) provide horizontal-blank interrupts for automatically setting the registers; others, such as the NES require the use of cycle-timed code. Many NES games such as the classic Super Mario Bros use this technique to draw their status bars, and Teenage Mutant Ninja Turtles II The Arcade Game and Vice Project Doom for NES use it to scroll background layers at different rates. More advanced raster techniques can produce interesting effects. You can achieve.