Sega CD - Sega CD The Sega CD is an add-on device for the Sega Genesis released in North America. For information on its European and Japanese counterparts, see: Sega Mega-CD. The device will allow the user to both play audio CDs and specially designed game CDs. It also has CD+G capabilities. The development of the Sega CD was top secret; game programmers didn't know what they were designing for until the Sega CD was finally revealed at Tokyo Toy Show in Japan. The Sega CD was desgned to be in competition with the Turbografx-16, which had a CD module. The Sega CD was not meant to compete with the Super Nintendo Entertainment System. The Sega Mega-CD was first released in Japan on December 1, 1991. The Sega CD.
Sega Mega-CD - Sega Mega-CD The Sega Mega-CD (Japanese:メガCD) is an add-on device for the Sega Megadrive released in Europe and Japan. (The North American version is the Sega CD). The device will allow the user to both play audio CDs and specially designed game CDs. It also has CD+G capabilities. The development of the Sega CD was top secret; game programmers didn't know what they were designing for until the Sega CD was finally revealed at Tokyo Toy Show in Japan. The Sega Mega-CD in Japan was desgned to be in competition with the PC Engine, which had a CD module. A combination version of the aforementioned system, the Duo, would later be released. The Sega Mega-CD was not meant to compete with the Super Famicom, which was.
SEGA Hardware - SEGA Hardware SEGA has had a myriad of consoles over the years. Most of them did not sell well, with the exception of the Sega Megadrive in Europe, Sega Genesis in North America, and Sega Saturn in Japan. SG-1000 SG-1000 Mark II SG-1000 Mark III (Japan) Sega Master System (Upgraded SG-1000 MkIII, Worldwide) Sega Megadrive (Japan and Europe) Sega Genesis (North America) Sega Game Gear (Worldwide) Sega Mega-CD (Japan and Europe) Sega CD (North America) Sega Mega Jet (Japan) Sega NOMAD (North America) Sega 32X (Worldwide) Sega Pico (Worldwide) Sega VR Sega Saturn (Worldwide) Sega Dreamcast (Worldwide) See also : SEGA.
Sega 32X - Sega 32X The Sega 32X (Japanese:スーパー32X) was a video game console by Sega. In Japan, the console was distributed under the name Sega Super 32X. In North America, its name was the Sega Genesis 32X. In Europe, Australia, and other countries that use PAL, Sega Mega 32X was its name. With the release of the Super Famicom in Japan and the Super NES in North America, Sega needed to leapfrog Nintendo in the technological department. The Sega Mega-CD aka Sega CD hadn't worked as well as they wanted it to. Sega had various developments underway, named after planets. Some used System 16 technology like the Sega Megadrive and Sega Genesis did, as well as other arcade games. On January 8, 1994, Hayao Nakayama, then CEO of.
Sega Saturn - Sega Saturn The Sega Saturn (Japanese:セガサターン) was released on November 22 1994, in Japan; 170,000 machines were sold the first day. At one time, the Sega Saturn had obtained second place in the console wars, placing it above Nintendo's Super Famicom in Japan and Nintendo's Super Nintendo Entertainment System (SNES) in North America and Europe, but the Saturn was losing power because of another newcomer - Sony's Playstation. The Sega Saturn was originally designed to be the ultimate 2D Console, but was refitted to have better 3D capabilities, as rumours about the Sony Playstation were spread, and then rushed to the market, which led to very few games being available when the Saturn started. The Saturn's inner design with two CPUs and 6 other processors made.
Sega Dreamcast - Sega Dreamcast The Sega Dreamcast (Japanese:ドリームキャスト) is Sega's most recent video game console though the company has discontinued it. It was released in 1999 long before other similar consoles were and enjoyed brisk sales its first season. It was an attempt to break into the console market with a next generation system designed to supersede Sony's PlayStation and Nintendo's N64, but mainly because of doubt (some Sega add-ons and consoles have been less than successful, such as the 32X and Sega CD) and anticipation of the Nintendo GameCube, Sony PlayStation 2, and Microsoft Xbox, it lost a lot of steam and Sega began to lose money once again. In January 2001, Sega announced that the Dreamcast was to be discontinued by the end of the year.
Sega NAOMI - Sega NAOMI The SEGA NAOMI (New Arcade Operation Machine Idea) is a development of the Sega Dreamcast technology as a basis for an arcade system. The first Naomi hardware was demonstrated in 1998 at JAMMA as the successor to the Model 3 hardware. The use of mass produced hardware allowed for a sharp reduction in the cost of complete arcade cabinets. Like the Dreamcast the Naomi has a Hitachi SH-4 CPU, a PowerVR Series 2 GPU, and a Yamaha AICA based sound system. It differs from the Dreamcast in that it has twice (32 MB) the system memory and twice (16 MB) the graphics memory. The key difference is that rather than use the GD-ROM disks of the Dreamcast the Naomi system has a ROM board.
Sega Genesis - Sega Genesis Sega Genesis was a 16-bit video game console released in North America. It was successor to the Sega Master System and the rival of the Super Nintendo Entertainment System. For information on the console in its European, Asian, Australian, Japanese, and Brazilian releases, see Sega Megadrive 16-Bit personal machines like the Commodore Amiga and the Atari ST, as well as 16-Bit arcade machines, were outpacing the 8-bit videogame consoles. Another problem was that Nintendo had 95% of the North American videogame market, and 92% of Japan's videogame market; Nintendo's 8-bit and 16-bit machines were not that successful in Europe. Sega knew the Sega Master System was not going to make it in North America and Japan, so they decided to make a new console..
Sega Megadrive - Sega Megadrive Sega Megadrive (Japanese:メガドライブ) was a 16-bit video game console released by Sega. For information on the North American version of the console, see: Sega Genesis 16-Bit personal machines like the Commodore Amiga and the Atari ST, as well as 16-Bit arcade machines, were outpacing the 8-bit videogame consoles. Another problem was that Nintendo had 95% of the North American videogame market, and 92% of Japan's videogame market; Nintendo's 8-bit and 16-bit machines were not that successful in Europe. Sega knew the Sega Master System was not going to make it in North America and Japan, so they decided to make a new console. Since the System 16 arcade games that Sega was making got very popular, Hayou Nakayama, then Sega's CEO, decided to make.
Sonic the Hedgehog CD - Sonic the Hedgehog CD Sonic the Hedgehog CD or Sonic CD (as it is known in Europe and North America) is a video game that is still well acclaimed by Sonic fans. The game was never touched by Yuji Naka himself, which explains why the theme of the game is different. The game was released for the Sega Mega-CD in Japan on September 23, 1993. It was released in Europe in October 1993. The game was then released for the Sega CD in North America on November 19, 1993. Sonic the Hedgehog is chasing Metal Sonic, who kidnapped a girl named Amy Rose. It turns out that Amy had used the tarot cards to find Sonic, but was kidnapped in front of his very eyes. Sonic has to.
Killer Instinct - using SGI computers. Additionally the backgrounds were pre-rendered as a "movie" which adjusted frames based on your location. Bram Stoker's Dracula for the Sega CD later used this technique. It was released for arcades in 1994, in an Ultra 64 machine. It was later released on the SNES. Its sequel is called Killer Instinct 2 (for Arcadia). The Nintendo 64 version of the same game is called Killer Instinct Gold. Table of contents showTocToggle("show","hide") 1 Features 2 Story 3 Characters 3.1 Jago 3.2 T.J. Combo 3.3 Spinal 3.4 Thunder 3.5 Glacius 3.6 Fulgore 3.7 Cinder 3.8 Sabrewulf 3.9 Orchid 3.10 Riptor Features It invented the notion of autodoubles, linkers and the ultras (a finishing combo with a maximum of 80 hits). As many fighting games, the players have limited energy. In.
Konami - (Incomplete - Maybe the game list should have it's own page?) Arcade 1978: Block Game 1980: Scramble, Astro Invader, Missile X, The End 1981: Frogger(released by Sega) The Hustler, Ultra Dome, Super Cobra, Jungler, Turban, Strategy X, Tactician, Locomotion, Space War, Turtles (released by Stern) 1982: Pooyan, Time Pilot, Amidar, Tutankam, Com'On Mama, Rock'n Rope, Rescue (released by Stern) 1983: Track and Field(called Hyper Olympic outside America), Gyruss, Sparky, Mega Zone, Badlands, Juno First(Arcade version only) 1984: Time Pilot '84, Road Fighter, Super Basketball, Mikie, Pandora's Palace, Circus Charlie(released by Centuri), Hyper Sports(called Hyper Olympic '84 in Japan), Frogger 2: Threeedeep 1985: Yie Ar Kung Fu, Rush'n Attack (Called Green Beret in Japan and Europe), Twinbee, Gradius, Shaolin's Road, Konami Ping Pong, Hyper Crash, Finalizer, Mat Mania(released by Memetron) 1986: Contra(called.
Video game console - States' Digital Millennium Copyright Act and foreign counterparts, especially for the newer game consoles. The emulation of ancient video game consoles, such as the NES and SNES have gradually settled down. Note that the "bit" names of generations were in large part created by the console makers' marketing departments and may have little to do with the actual architecture of the systems. See Also: Nintendo, SEGA, Sony, Microsoft, Atari Table of contents showTocToggle("show","hide") 1 List of game consoles 1.1 Future systems 1.2 Sixth generation 1.3 Fifth generation 1.4 Fourth generation 1.5 Third "8-bit" generation 1.6 Second "8-bit" generation 1.7 First generation of "8-bit" programmable systems 1.8 Dedicated (non-programmable) video game consoles 1.9 The First commercial home video game ever 1.10 Consoles that never made it List of game consoles This includes.
Video game publisher - consumers buying the game that is best in quality and best-marketed in each game genre, and, by comparison, very few buying any other games in that genre. This has led to much larger game development budgets, as every game publisher tries to ensure that its game is #1 in its category. When publishing for game consoles, game publishers take on the burden of a great deal of inventory risk. All significant console manufacturers since Nintendo with its NES (1985) have required all publishers to pay a royalty for every game manufactured to run on their console. This royalty must be paid at the time of manufacturing, as opposed to royalty payments in almost all other industries, where royalties are paid upon actual sales of the product—and, importantly, are not payable for.
Johnny Turbo - to advertise the Turbo Duo, a hybrid Turbografx 16 and Turbografx CD system. He replaced Bonk, which moved onto other systems. Unlike Bonk, Johnny Turbo never starred in any games. He and his partner Tony were pitted against androids from a company called "FEKA" (a parody of Sega), which, in the comics, mislead children into wasting their money by claiming that their CD system could work by itself. Sega of America never made such a claim with their real-life console. The advertising campaign made by Turbo Technologies Incorporated, a venture of NEC and Hudson Soft, failed. Johnny Turbo is the alter-ego of Jonathan Brandstetter, who is based on a real life game developer, John C. Brandstetter. After the advertising campaign, John had a son named Jonathan Brandstetter. Tony, the sidekick and.
Video game music - Super NES, Sony Playstation, or some other modern game console to reflect the modern age of applied acoustics. With advanced technology in modern consoles, video game music has been much more sophisticated than on the Super NES alone. The Sega Genesis has sound capability similar to that of the classic Arcade games. The Final Fantasy series is considered by many gamers and unofficial video game and music Web sites to have the best music of any modern video game series, especially the pieces that are part of the work of Nobuo Uematsu, and it has been widely recognized for its soundtracks. Japanese game companies routinely make CD soundtracks, called OSTs, for their games as they do with anime, and also make sheet music books for their games. Like anime soundtracks, these.
Final Fight - many occurrences of the containers and items. Also, the difficulty was toned down for the Super NES version. Audio quality was the Super NES version's only strong point. However, the Gameboy Advance version, released in 2002, is an enhanced clone of the Super NES version. It includes Rolento's stage and a two-player mode. The Sega CD version is based on the coin-operated version. The story of Final Fight One involves the abduction of Mike Haggar's daughter, Jessica, reported on a TV screen at Haggar's office. Jessica was kidnapped by the first boss of the game and taken before the last boss, Belger. The voice of the first boss was heard on the TV screen. So Haggar called upon Jessica's boyfriend, Cody, and his friend Guy. According to the storyline, it was.
Eternal Champions - a beat 'em up video game developed by Sega. It is one of the most brutal fighting games to have ever hit home video game consoles. Table of contents showTocToggle("show","hide") 1 Sequels 2 Basic Characters 3 Special Characters 4 Animal Characters Sequels Eternal Champions was released in the summer of 1993 for the Genesis. It featured characters from various time periods. "Eternal Champions: Challenge from the Dark Side" was released for the Sega CD in 1994, introducing a host of new characters, some of which need to be unlocked. Basic Characters Jetta Maxx, a Blue Dragon Circus acrobat from Russia who practices Savate and Pencak Silat and died in 1899 Jonathan Blade, a young bounty hunter from Syria who practices Kenpo and died in 2030 Larcen Tyler, an ex-cat burglar from.
Dance Dance Revolution - have daunting numbers of steps that are so numerous that the scrolling arrows overlap. Beginners are advised to start with "Light" mode, which contains mostly songs rated from 1 to 3 feet (some versions additionally have a "Beginner" mode where every song is rated 1 foot and have a dancer is the background demonstrating the moves). Increasing levels bring more and more arrows, "hold" arrows which require the foot to remain on the appropriate square, and syncopation. Sometimes the scrolling arrows "freeze" in time with a silent gap in the music. Players may also introduce variations, such as obscuring the arrows (forcing the player to dance by memory) or changing the scrolling speed. Regular players of DDR drive the continuing markets for game upgrades. There are dozens of DDR versions; each.
1993 - signs the Brady Handgun Violence Prevention Act (the Brady Bill) into law. December 2 - Shuttle program: STS-61 - NASA launches the Space Shuttle Endeavor on a mission to repair an optical flaw in the Hubble Space Telescope. December 2 - War on Drugs: Colombian drug lord Pablo Escobar is gunned down in Medellin. December 30 - Israel and the Vatican establish diplomatic relations. The second World Parliament of Religions is held in Chicago US President Bill Clinton orders air strikes in Iraq when the country refuses to accept the No-Fly Zone. US President Bill Clinton sends 6 American warships to Haiti to enforce United Nations trade sanctions against the military-led regime in that country. The Mississippi River and Missouri River flood large portions of the American Midwest. ATF raids the.