Sega Saturn - Sega Saturn The Sega Saturn (Japanese:セガサターン) was released on November 22 1994, in Japan; 170,000 machines were sold the first day. At one time, the Sega Saturn had obtained second place in the console wars, placing it above Nintendo's Super Famicom in Japan and Nintendo's Super Nintendo Entertainment System (SNES) in North America and Europe, but the Saturn was losing power because of another newcomer - Sony's Playstation. The Sega Saturn was originally designed to be the ultimate 2D Console, but was refitted to have better 3D capabilities, as rumours about the Sony Playstation were spread, and then rushed to the market, which led to very few games being available when the Saturn started. The Saturn's inner design with two CPUs and 6 other processors made.
Saturn - Saturn Saturn can refer to any of the following: Saturn (planet) Saturn (god), god in Roman mythology Saturn automobile, a General Motors brand Saturn rocket family - most famous is Saturn V Sega Saturn, a short-lived game console This is a disambiguation page; that is, one that just points to other pages that might otherwise have the same name. If you followed a link here, you might want to go back and fix that link to point to the appropriate specific page..
SEGA Hardware - SEGA Hardware SEGA has had a myriad of consoles over the years. Most of them did not sell well, with the exception of the Sega Megadrive in Europe, Sega Genesis in North America, and Sega Saturn in Japan. SG-1000 SG-1000 Mark II SG-1000 Mark III (Japan) Sega Master System (Upgraded SG-1000 MkIII, Worldwide) Sega Megadrive (Japan and Europe) Sega Genesis (North America) Sega Game Gear (Worldwide) Sega Mega-CD (Japan and Europe) Sega CD (North America) Sega Mega Jet (Japan) Sega NOMAD (North America) Sega 32X (Worldwide) Sega Pico (Worldwide) Sega VR Sega Saturn (Worldwide) Sega Dreamcast (Worldwide) See also : SEGA.
Sega 32X - Sega 32X The Sega 32X (Japanese:スーパー32X) was a video game console by Sega. In Japan, the console was distributed under the name Sega Super 32X. In North America, its name was the Sega Genesis 32X. In Europe, Australia, and other countries that use PAL, Sega Mega 32X was its name. With the release of the Super Famicom in Japan and the Super NES in North America, Sega needed to leapfrog Nintendo in the technological department. The Sega Mega-CD aka Sega CD hadn't worked as well as they wanted it to. Sega had various developments underway, named after planets. Some used System 16 technology like the Sega Megadrive and Sega Genesis did, as well as other arcade games. On January 8, 1994, Hayao Nakayama, then CEO of.
Sega VR - Sega VR Sega, flush with funds from the Sega Genesis, announced the Sega VR add-on in 1991. It was based around a IDEO virtual reality headset (HMD) with LCD screens in the visor and stereo headphones. Inertial sensors in the headset allowed the system to track and react to the movements of the user's head. Because of development difficulties the Sega VR remained only a prototype, it was last seen at computer shows in 1993 and vanished from the release schedules in 1994. Four games were apparently developed for the system, using 16 Mb cartridges they were to be bundled with the headset. The company claimed the project was stopped because the VR was so real users would move while wearing the headset and injure themselves..
Sega Master System - Sega Master System The Sega Master System (SMS for short) (Japanese: マスターシステム), was an 8-bit cartridge-based gaming console manufactured by Sega. For information on the earlier Japanese version of the console, see SG-1000 Mark III. The SG-1000 Mark III came after the SG-1000 Mark I and SG-1000 Mark II. It was introduced in 1984 in Japan. The mascot of the system was Alex Kidd. The system was redesigned and was sold in the United States under the name Sega Master System in June 1986, one year after the Nintendo Entertainment System was released. The console sold for $200. The Master System was then released in other places, including a second release in Japan in 1987 under its new name. Though the Master System was more technically.
Sega Genesis - Sega Genesis Sega Genesis was a 16-bit video game console released in North America. It was successor to the Sega Master System and the rival of the Super Nintendo Entertainment System. For information on the console in its European, Asian, Australian, Japanese, and Brazilian releases, see Sega Megadrive 16-Bit personal machines like the Commodore Amiga and the Atari ST, as well as 16-Bit arcade machines, were outpacing the 8-bit videogame consoles. Another problem was that Nintendo had 95% of the North American videogame market, and 92% of Japan's videogame market; Nintendo's 8-bit and 16-bit machines were not that successful in Europe. Sega knew the Sega Master System was not going to make it in North America and Japan, so they decided to make a new console..
Sega Megadrive - Sega Megadrive Sega Megadrive (Japanese:メガドライブ) was a 16-bit video game console released by Sega. For information on the North American version of the console, see: Sega Genesis 16-Bit personal machines like the Commodore Amiga and the Atari ST, as well as 16-Bit arcade machines, were outpacing the 8-bit videogame consoles. Another problem was that Nintendo had 95% of the North American videogame market, and 92% of Japan's videogame market; Nintendo's 8-bit and 16-bit machines were not that successful in Europe. Sega knew the Sega Master System was not going to make it in North America and Japan, so they decided to make a new console. Since the System 16 arcade games that Sega was making got very popular, Hayou Nakayama, then Sega's CEO, decided to make.
Sega Neptune - Sega Neptune Sega Neptune was a two-in one Sega Megadrive/Sega Genesis and Sega Super 32X/Sega Genesis 32X/Sega Mega 32X that Sega planned to make. Sega had admitted how expensive and problematic the 32X was. Sega decided to make a combined version of the Megadrive/Genesis and 32X, which they felt was a better idea. However, by the time a prototype came out, the Sega Saturn was ready for release. Sega felt that gamers would now not be interested in the Sega Neptune, if it had been released, so the project was scrapped. Had the Neptune been released, it would have been availible for $400. External Links Sega Neptune Console Database.
Segata Sanshiro - a fictional character and parody of Sugata Sanshiro created by SEGA to advertise the Sega Saturn in Japan. He never appeared in any video games made by SEGA. Sanshiro was a Judo master that tracked down and beat up people who were not playing the Sega Saturn. He also trained in odd ways. Segata's end came in the form of a missile directed at the Tokyo, Japan headquarters of SEGA. Sanshiro jumped onto the missile and deflected it into the atmosphere, he was killed in the following explosion in the advertisement. The character became very well known in Japan, and partly made the Saturn successful. External Links http://sardius.fefea.org/reviews/jturbo/segata/ - Contains videos of advertisements starring Segata Sanshiro http://www.trenchman.com/features/segata.html - Information about Segata Sanshiro This is a stub..
Sega of America - Sega of America The History on Sega started back in the 1940’s, the standard Games was set up by Martin Bromely, Irving Bromberg, and James Humbert. In 1951 Mr. Bromely inspired the team to move to Tokyo then service games of Japan (Sega) were registered on May. The U.S. Military in Japan had coin-operated games before they branched out to Japanese and a few Asians and European domestic markets. In 1965 Sega merges with Rosen Enterprises Inc, one year later Sega releases Periscope, a submarine simulator. Rosen and other sell holders sell Sega to gulf & western industries. Rosen remains CEO the gulf and western build the original product in 1969. In 1979 Hayao Nakayama found Distribution Company and Rosen acquires it. Revenues reaches the price.
Konami - (Incomplete - Maybe the game list should have it's own page?) Arcade 1978: Block Game 1980: Scramble, Astro Invader, Missile X, The End 1981: Frogger(released by Sega) The Hustler, Ultra Dome, Super Cobra, Jungler, Turban, Strategy X, Tactician, Locomotion, Space War, Turtles (released by Stern) 1982: Pooyan, Time Pilot, Amidar, Tutankam, Com'On Mama, Rock'n Rope, Rescue (released by Stern) 1983: Track and Field(called Hyper Olympic outside America), Gyruss, Sparky, Mega Zone, Badlands, Juno First(Arcade version only) 1984: Time Pilot '84, Road Fighter, Super Basketball, Mikie, Pandora's Palace, Circus Charlie(released by Centuri), Hyper Sports(called Hyper Olympic '84 in Japan), Frogger 2: Threeedeep 1985: Yie Ar Kung Fu, Rush'n Attack (Called Green Beret in Japan and Europe), Twinbee, Gradius, Shaolin's Road, Konami Ping Pong, Hyper Crash, Finalizer, Mat Mania(released by Memetron) 1986: Contra(called.
Video game console - States' Digital Millennium Copyright Act and foreign counterparts, especially for the newer game consoles. The emulation of ancient video game consoles, such as the NES and SNES have gradually settled down. Note that the "bit" names of generations were in large part created by the console makers' marketing departments and may have little to do with the actual architecture of the systems. See Also: Nintendo, SEGA, Sony, Microsoft, Atari Table of contents showTocToggle("show","hide") 1 List of game consoles 1.1 Future systems 1.2 Sixth generation 1.3 Fifth generation 1.4 Fourth generation 1.5 Third "8-bit" generation 1.6 Second "8-bit" generation 1.7 First generation of "8-bit" programmable systems 1.8 Dedicated (non-programmable) video game consoles 1.9 The First commercial home video game ever 1.10 Consoles that never made it List of game consoles This includes.
Virtua Fighter - a beat 'em up video game developed by the Sega studio AM2, headed by Yu Suzuki. It was first an arcade game, but has now been ported to some home video game consoles. It was the first in a series of similar games. Table of contents showTocToggle("show","hide") 1 Overview 2 Sequels 3 Video Game Console Versions 4 Basic Characters 5 Special Characters 6 Feature Film 7 External Link Overview The Virtua label indicates the on screen action takes place in 3D, the first game of this genre to do so. The images were created using wireframes and flat-shaded polygons. Beyond 3D it retained the staple of multiple characters, each with their own distinctive 'moves.' Sequels Virtua Fighter was released in 1993 as an arcade game using hardware jointly developed by Lockheed.
Virtua Cop - Cop is a video game shooter created by Sega. Its original incarnation was an arcade game in 1994 and was later ported to the Sega Saturn (1995) and PC (1997). Players would assume the role of police officers and use the optical gun provided to shoot criminals and advance through the game, with penalties assessed for shooting civilians. Virtua Cop's release was notable due to its use of polygonal graphics over the animated sprites that were popular for previous games in the same genre. Virtua Cop was followed by two sequels, Virtua Cop 2 and Virtua Cop 3..
Gradius - greatly increased attack capability. Furthermore, Options are invulnerable, making them additionally useful in certain situations. All attack power ups possessed by Vic Viper are also possessed by each Option. In most Gradius games, up to four Options can be obtained. ? (SHIELD): This power up adds a projectile-blocking shield to the front of the Vic Viper. The shield is destroyed after a certain number of absorbed projectiles. In later Gradius games, this can be replaced, at the player's option, with other shields, such as a force field that envelopes the entire ship or the ability to shrink the ship. In later Gradius games, it is also usually labeled with an appropriate power up label instead of the less than informative question mark. Home console and portable versions of Gradius spawned the.
Atari Jaguar - formed by Martin Brennan and John Mathieson with Atari funding) said that not only could they make a console far superior to the Sega Genesis or the Super NES but be cost efficient at the same time. Atari immediately agreed and the system was released in 1993 for $250 under a $500 million manufacturing deal with IBM. Initially the system sold well, but because of poor games it was eventually considered a failure. The system was quite difficult to program for, as the hardware had a large number of bugs, including one in the memory controller that kept some of its processors from being able to execute code from the system RAM [1] [1]. The final nail in its coffin was the release of both the Sony PlayStation and Sega Saturn..
Castlevania - 1986 called Vampire Killer. Since then there have been many sequels on various game system platforms. The Castlevania franchise has graced the MSX, NES, Gameboy, SNES, PC Engine, X68000, Sega Genesis, PlayStation, N64, Gameboy Advance, and PlayStation 2. Castlevania Game List According to the chronological order of production and release by Konami Vampire Killer (MSX - 1986) Haunted Castle (Arcade - 1986) Castlevania (NES - 1987) Castlevania II: Simon's Quest (NES - 1988) Castlevania Adventure (Gameboy - 1989) Castlevania III: Dracula's Curse (NES - 1990) Super Castlevania IV (SNES - 1991) Castlevania II: Belmont's Revenge (Gameboy - 1991) Dracula X: The Rondo of Blood (Japan only PC Engine - 1993) Akumajo Dracula X68000 (Japan only X68000 - 1993) Castlevania: Bloodlines (Sega Genesis - 1994) Castlevania: Dracula X (SNES - 1995) Castlevania:.
Chao - to mate and make more chao. Chao can be trained with Chaos Drives from robot enemies (From the government controlled enemies) in "action" stages or animals (This also changes to fruits and other objects in later games, and they cannot be trained in NiGHTS Into Dreams. Getting the drives from enemies also changes in favour of trading them for RINGs in future games). Animals can also affect their appearance, for instance to gain Rabbit ears. Again this is changed in different games to have little or no effect. Further information on this can be found on the internet. Chao originally came from NiGHTS Into Dreams on the Sega Saturn where they looked like small elves (peach coloured) with bald heads and little blue clothes, a very different visual effect. However, despite.
Thunderforce - the Japanese game company Technosoft. The Thunderforce games have appeared on the Genesis, Saturn, SNES, Playstation, and Arcade gaming platforms and the Sharp X1, and Sharp X68000 computer systems. Known espcially for their hardcore diffculity, and synth-rock heavy soundtracks, the Thunderforce games are held in high regard to shmup fans and is Technosoft's most well known series. The series currently consists of five games: Table of contents showTocToggle("show","hide") 1 Thunderforce 2 Thunderforce II 3 Thunderforce III 4 Thunderforce IV 5 Thunderforce V 6 Other Notes Thunderforce Released in 1984 for the Sharp X1 computer and it's variations(i.e. PC-88), suprisingly little is known about the first game in the series and it is fairly hard to track down. In this game you control a Galaxy Federation ship called the "Fire Leo" and.