Vectrex - Vectrex The Vectrex was an 8-bit video game console developed by General Consumer Electric (GCE) and later bought by Milton Bradley Company. It was released in late 1982, and it died in 1984 after the video game crash of 1983. Unlike other video game consoles that connected to TV's to display raster graphics, the Vectrex included its own monitor which displayed vector graphics. It also had screen overlays that would cut down on flickering and also add some color and static images. At the time many of the most popular arcade games used vector displays, and GCE was looking to set themselves apart from the pack by selling high-quality versions of games like Asteroids, Space Wars, and Armor Attack. Technical specifications CPU : Motorola 68A09 @ 1.6MHz.
Video game console - PlayStation (1994) Nintendo 64 (1996-2002) (marketed as "64-bit") Fourth generation TurboGrafx 16 or PC-Engine (1989) TurboGrafx-16 CD TurboDuo Sega Genesis or [Sega MegaDrive] (1989-1998) Sega CD or [Sega Mega CD] (1991) Sega 32X or [Sega Mega 32X] or [Sega Super 32X] (1993) Neo-Geo (1989) Neo-Geo CD (1994-1999) Super Nintendo Entertainment System or Super Famicom (1991-1998) Philips CD-i PC-FX Third "8-bit" generation NES or Famicom (1985-1995) Sega Master System (1986) Atari 7800 (1986) Second "8-bit" generation This generation was followed by a collapse in the video game market in North America (1984). Intellivision (1980) Colecovision (1982) Philips_G7400 (1983) (This was to be released in the USA as the Odyssey3; changing market conditions prevented its release.) Arcadia 2001 (1982) Vectrex (1982) Atari 5200 (1982) First generation of "8-bit" programmable systems Atari 2600 VCS.
Handheld game console - Gear (1991) Sega Genesis Nomad (1995) Supervision Swan Crystal Tiger Game.com (1997) TurboGrafx-16 TurboExpress Vectrex Wonderswan (1999) Wonderswan Color (2000) See also: Console emulator, Video game console.
Berzerk - to achieve a higher score. Notably, points and bonuses for the player are the same regardless of whether he or she personally kills the robots or not—as long as the robots are destroyed, the points are awarded. This feature also somewhat balanced the indestructibility of Evil Otto. A free man can be awarded at 5,000 and 10,000 points, set by internal DIP switches. As a player's score increases, the color of the robots changes (yellow, to red, to light blue, to yellow/green, to purple, back to yellow, and then to white). The color change recycles at 10,000 points; after 20,000 points the robots stay light blue for the remainder of play. Problems The game was originally planned around a Motorola 6809E processor, but problems with the external clock for this CPU.
Timeline of video games - Electronics N.V.) · releases the CD-I multimedia home console Nintendo Co. Ltd. · Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. Sega Corporation · releases the Sega CD home console · releases the Virtua Racing arcade game · releases the Game Gear handheld console Taito Corporation · creates the Wowow home console (unreleased) TTI (Turbo Technologies Inc.) · releases the Turboduo home console new companies: · Wow Entertainment Inc. (AM1) defunct companies: · 1991 Fujitsu · releases the FM Towns Marty home console Nintendo Co. Ltd. · New York State vs Nintendo lawsuit: the state attorney general sues Nintendo over the monopoly of the video game industry. Nintendo loses the suit and offers customers a $5 rebate on Nintendo games Sega · releases the Sonic The Hedgehog (by Yuji Naka).
Microvision - 1979. The Microvision was designed by Jay Smith who later went on the design the famous Vectrex. Microvision's combination of a cartridge-based system and portability would surely be a success. In the first year, $8 million was grossed making Smith Engineering a million dollar industry. But very few cartridges, a small screen, and no backing-up by a conventional console lead to its demise in 1981. Specs: Resolution: 16 x 16 LCD CPU: TI TMS1100 (on cartridge) Bits: 4 Speed: 100 kHz RAM: 32 nibbles ROM: 2K Video Display Processor: Custom (made by Hughes) Sound: ? Cartridge ROM: 2K masked.
Motorola 6800 - are the SWTPC 6800 (first to use the 6800) and the MITS Altair 680 range (MITS offering these as alternatives to its Altair 8800). The 6800 'fathered' several descendants, the pinnacle being the greatly upgraded 6809, which was used in the Vectrex video game console and the TRS-80 Color Computer, among others. There are also many microcontrollers descended from the 6800 architecture, such as the 68HC11. Competitor MOS Technologies cloned and upgraded the 6800 with its 6502 and successors, used in many computers and game consoles during the late 1970s and early-to-mid-1980s, most notably the Atari 2600, Apple II family and the Commodore PET, VIC-20 and C64. This article was originally based on content from FOLDOC, used with permission. Update as needed..
Motorola 6809 - CPUs used one clock cycle per memory access, not the internal state clock of most other microcomputers of the time. A single memory read operation on a Z-80, for instance, needed several clock cycles vs the 6800 / 6809 single clock cycle. Different clocks! The 6809 had an internal clock generator (needing only an external crystal). The 6809E needed an external clock generator. There were variants such as the 68A09 and 68B09 where the letter indicated the clock speed that the processor was rated at. History The 6809 was originally produced in 1MHz and 2MHz versions, but faster versions were produced later. It is considered to be the precursor to the Motorola 68000 family of processors, though 68K design overlapped the 6809 project. The 6809 was used in Commodore's dual-CPU SuperPET.