Wargaming - Wargaming Wargaming (conflict simulation, consim gaming) is a hobby in which one or more players simulate battles or entire wars. Wargaming is also used to mean the model or computer simulation of possible scenarios in military planning, also called warfare simulation. See also defense contractors. Wargaming can also refer to the full-scale rehearsal of military maneuvers as practice for warfare. In this case, the two sides in the simulated battle are typically called "blue" and "orange", to avoid naming a particular adversary. Table of contents showTocToggle("show","hide") 1 History of wargaming 2 Board wargaming 3 Computerized wargaming 4 Types of military wargaming 4.1 Scales: 5 Notable Wargamers 6 Publishers of wargames 7 Wargames and Wargaming as computer terms 8 External Links History of wargaming Modern wargaming grew.
Miniature wargaming - Miniature wargaming Miniature wargaming is wargaming consisting of rules written to incorporate miniatures or figurines. The miniatures in the games are used to represent troops or other objects of war, such as tanks. One of the main reasons people play miniature games as opposed to computer or board games is because soldiers and scenery on a tabletop is aesthetically pleasing, and painting miniatures and constructing scenery can be challenging and rewarding as well. In summary, miniature wargaming combines the asthetics of something like tabletop train modeling with the strategy of wargaming..
Kriegspiel - historical term used to discuss wargames conducted by the Prussian and German military. See also: Wargaming. Kriegspiel is also the name of a chess variant, in which each player can see their own pieces, but not those of their opponent. For this reason, it is necessary to have a third person act as a referee..
Jim Dunnigan - a tour in Korea. After the military, he attended Pace University studying accounting, then transferred to Columbia University, graduating with a degree in history in 1970. While still in college, he got involved in wargaming, and designed Jutland, which Avalon Hill published in 1967, following it up with 1914 the next year, and the groundbreaking Panzerblitz in 1970, which eventually sold half a million copies. Meanwhile, he had founded his own company, Simulations Publications, Inc (SPI) and had begun publishing the magazine Strategy & Tactics. Between 1966 and 1992, he designed over 100 wargames and other conflict simulations, ranging from 1969's Up Against the Wall, Motherfucker about the student takeover at Columbia (Dunnigan having witnessed though not participated), to the gigantic War in Europe, to the online Hundred Years War, which.
Information Awareness Office - information quickly propagated through the Internet, and protestors created numerous web sites with this data, and with satellite photographs of Poindexter's house. IAO research As part of the IAO's "Total Information Awareness" program, several new technologies are being researched. Effective Affordable Reusable Speech-to-text, or EARS, has a stated goal of "developing speech-to-text (automatic transcription) technology whose output is substantially richer and much more accurate than currently possible." This program is focusing on broadcast and telephone human conversations in multiple languages, necessary for the computerized analysis of the massive amount of phone tapping the IAO now has the right to perform without a legal warrant. Futures Markets Applied to Prediction, or FutureMAP, intends to "concentrate on market-based techniques for avoiding surprise and predicting future events." It will analyze data from the world's.
Gaming - hobby game types: Role-playing games Live-action roleplaying games Wargaming Board games Computer- and video games It is increasingly used by casinos and the gambling industry as a euphemism for gambling..
George Patton - He took part in the St. Michel offensive of September, 1918, and was seriously wounded. The Interwar Years Between the wars, Patton wrote professional articles on tank and armored car tactics, suggesting new methods to use these weapons. World War II During the buildup of the American Army prior to its entry into World War II, Patton established the Desert Training Center in Indio, California. He also commanded one of the two wargaming armies in the Louisiana Maneuvers of 1941. Fort Benning, Georgia is well known for General Patton's presence. North African Campaign In 1942, Major General Patton commanded the Western Task Force of the U.S. Army, which landed on the coast of Morocco in Operation Torch. Following the defeat of the U.S. Army by the German Afrika Korps at the.
George Gush - West Kent College's "Social and Academic Studies Department". He is most notable for his work on wargaming. Writings by George Gush A Guide to Wargaming with Andrew Finch (1980) See also: Don Featherstone Charles Grant.
Friendly fire - damaged in error by those of their own or their allies. In British military parlance these incidents are referred to as blue-on-blue. The term "blue-on-blue" originates from wargaming exercises where friendly forces are blue and enemy forces are red. The term fratricide (killing one's brother) is also sometimes used but more properly refers to deliberate attacks upon one's own forces. Friendly fire incidents fall roughly into two classes. The first is due to errors of position, where fire aimed at enemy forces accidentally ends up hitting ones own. Such incidents were relatively common during WW2 and WW1, where troops fought in close proximity and targeting was relatively inaccurate. The second class is errors of identification, where friendly troops are mistakenly attacked in the belief that they are enemy. This class is.
E-Mail Games - by Doug Greening, which provides free play-by-email wargaming, The following games are, in several variants, played there: Age of Discovery Empire Forge Global Diplomacy Imperium Imperial Expansion Sengoku, War of the Daimyos World at War External Link E-Mail Games Website.
Table-top game - for the playing pieces. CoSims Axis and Allies Samurai Swords World in Flames Advanced Squad Leader Miniature Wargaming Warhammer Warhammer 40K Flintloque Mage Knight Heroclix Blood Bowl Robo Rally Civilization Outpost.
Tekumel - to provide a more "realistic" alternative to the Tolkien-flavored RPGs which arose from Dungeons & Dragons/Chainmail miniatures (wargaming) rules. Tekumel is the game world, based on India, Middle Eastern, Egyptian and Meso-American mythology, rather than the overused European mythologies. Huge empires with medieval levels of technology vie with each other with magic, large standing legions, and ancient technological devices. External Links http://www.tekumel.com/.
Avalon Hill - Wells had written a set of rules called Little Wars), but they had exclusively used miniature figures and constructed scale terrain. Avalon Hill pioneered many of the concepts of modern recreational wargaming. These include elements such as the use of a hexagonal grid, zones of control (ZOC), stacking of multiple units at a location, an odds-based combat results table (CRT), terrain effects on movement, troop strength, troop morale, and board games based upon historical events. Complex games could and did have play lasting for days or even weeks, and AH set up a system for people to play games by mail. Avalon Hill became a subsidiary of Monarch Avalon Printing in 1962 (as a way of repaying debts incurred by Roberts), which then ran it for the next 36 years. After.
Battletech 3065 Online - server which hosts free computer-moderated Battletech wargaming. Avoiding any pretense at role-playing, the site focuses almost exclusively on combat scenarios. 3065 was founded by Joakim Boalt, a tank officer of the Swedish Armed Forces. Although an earlier verison did exist, the site is generally construed as being founded on January 17, 1998, when it operated as a MUSE; on July 17, it was converted to MUX. On October 11, 2003, the website's ownership was transferred to "Q". Quotes "Instead of putting our efforts into creating a believable world, encouraging roleplay, or simulating whole wars; the emphasis here lies in the combat itself." (The 3065 Wizard Team) External Link www.xs4all.nl (official website) 3065 can be reached via a telnet (MUSHClient, ZMud) application at btech.xs4all.nl port: 3065..
The General - War locomotive. The General (novel): by CS Forester tells the tale of a English army officer and the Great War The General (magazine): a wargaming magazine published by Avalon Hill. The General (1927 movie): Buster Keaton's American Civil War comedy about a train taken hostage. The film is based on the historic chase between trains pulled by locomotives named The General and The Texas. The General (1998 movie): John Boorman's drama about Dublin criminal mastermind Martin Cahill..
WarGames - the movie. For games which simulate battle or conflict situations see Wargaming. This entry may contain information about the plot and ending of this film. See Wikipedia contains spoilers for more detail. WarGames was a 1983 science fiction film written by Lawrence Lasker and Walter F. Parkes, and directed by John Badham. The film starred Matthew Broderick in his first major film role as David Lightman, Ally Sheedy as Jennifer Mack, Dabney Coleman as John McKittrick, and John Wood as Stephen Falken. In the film Broderick, a hacker, manages to gain access to the NORAD military artificial intelligence computer system called WOPR (War Operations Plan and Response) that can control the United States' arsenal of ICBMs. The teenager, unaware of the machine's real purpose, discovers what he believes to be a.
Simulation - of civilian and military personnel. This usually occurs when it is prohibitively expensive or simply too dangerous to allow trainees to use the real equipment in the real world. In such situations they will spend time learning valuable lessons in a "safe" virtual environment. Often the convenience is to permit mistakes during training for a safety-critical system. Training simulations typically come in one of three categories: "live" simulation (where real people use simulated (or "dummy") equipment in the real world); "virtual" simulation (where real people use simulated equipment in a simulated world (or "virtual environment")), or "constructive" simulation (where simulated people use simulated equipment in a simulated environment). Constructive simulation is often referred to as "wargaming" since it bears some resemblance to table-top war games in which players command armies of.
Wargames - military simulations (in a computer or in the real world), see wargaming. Games played as a hobby where large battles are re-enacted by the players, see wargaming and strategy game. WarGames, a 1983 science fiction movie. There is also a 1965 movie called The War Game. This is a disambiguation page; that is, one that just points to other pages that might otherwise have the same name. If you followed a link here, you might want to go back and fix that link to point to the appropriate specific page..
Strategy & Tactics - Strategy & Tactics Strategy & Tactics (S&T) is a wargaming magazine now published by Decision Games, notable for its groundbreaking move of publishing a complete new wargame in each issue. It began in 1966 as a wargaming fanzine published by Chris Wagner (then a staff sergeant with the US Air Force in Japan), at first in Japan, then moving to the United States with Wagner. It was intended as independent competition with the Avalon Hill house magazine The General. Although popular with wargaming fans, the magazine ran into financial trouble in 1969, and Jim Dunnigan agreed to take it over, founding Simulations Publications, Inc (SPI) to publish S&T. Dunnigan made some radical changes. Starting with issue 20, each issue contained a complete new wargame. Not only did this represent a.
White Dwarf magazine - which ran for approximately 25 issues before being re-vamped into "White Dwarf." First published in 1977 and focused on wargaming, it received a strong boost when the first editions of the RPG Dungeons & Dragons, published in the UK by Games Workshop, referred to White Dwarf on its back page. This allowed people who had bought this game order the magazine directly from Games Workshop, establishing its circulation. The magazine was hugely influential in the 1980s when it helped to popularise RPGs, including those American RPGs for which Games workshop had the UK licence. In addition to this a generation of writers passed through it offices and onto other RPG projects in the next decade, such as Phil Masters and Marcus Rowland. The magazine has featured numerous articles and photographs about.